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path: root/engines/m4/mads_scene.h
AgeCommit message (Collapse)Author
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
svn-id: r50936
2010-07-15Implemented the original game cheat key for displaying the current mouse ↵Paul Gilbert
cursor position svn-id: r50913
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
svn-id: r50882
2010-07-03Implemented necessary logic for the abort timer/action code, which allows ↵Paul Gilbert
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-20Added support for the alternate encoding for depth surfacesPaul Gilbert
svn-id: r50069
2010-06-14Moved the actionNouns array from the scene to the globals object, since the ↵Paul Gilbert
scene will no longer be active during animation sequences svn-id: r49646
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵Paul Gilbert
scene loading code svn-id: r49405
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-15Decoded further fields in the SequenceList class, and started implementation ↵Paul Gilbert
of kernel message display svn-id: r49034
2010-04-27Added further timer method implementation. Also renamed some of the classes ↵Paul Gilbert
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
svn-id: r48776
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-04-01Remove extra semicolonsOri Avtalion
svn-id: r48457
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
svn-id: r48401
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
svn-id: r48368
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
svn-id: r48257
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
svn-id: r48256
2010-03-10Split up the SceneResources class into a generic common set, with specific ↵Paul Gilbert
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific ↵Paul Gilbert
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172