Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-15 | M4: Replaced the trouble variable data map code with direct statements. | Paul Gilbert | |
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert | |
svn-id: r52365 | |||
2010-08-25 | M4: Implementation of script engine | Paul Gilbert | |
svn-id: r52364 | |||
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert | |
svn-id: r51461 | |||
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert | |
svn-id: r51235 | |||
2010-07-23 | Lots of action related fields added; scroll over default action is now ↵ | Paul Gilbert | |
displayed on-screen svn-id: r51200 | |||
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert | |
svn-id: r50936 | |||
2010-07-15 | Implemented the original game cheat key for displaying the current mouse ↵ | Paul Gilbert | |
cursor position svn-id: r50913 | |||
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert | |
svn-id: r50882 | |||
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows ↵ | Paul Gilbert | |
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622 | |||
2010-07-03 | Adding the beginnings of a player control class, as well as various changes ↵ | Paul Gilbert | |
to the other classes to support it svn-id: r50620 | |||
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ↵ | Paul Gilbert | |
to more properly implement display of all the wakeup text in the first room svn-id: r50544 | |||
2010-06-20 | Added support for the alternate encoding for depth surfaces | Paul Gilbert | |
svn-id: r50069 | |||
2010-06-14 | Moved the actionNouns array from the scene to the globals object, since the ↵ | Paul Gilbert | |
scene will no longer be active during animation sequences svn-id: r49646 | |||
2010-06-04 | Added code and support routines for destroying animations correctly, which ↵ | Paul Gilbert | |
also necessitated changing the sprite list code svn-id: r49426 | |||
2010-06-03 | Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵ | Paul Gilbert | |
scene loading code svn-id: r49405 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-05-15 | Decoded further fields in the SequenceList class, and started implementation ↵ | Paul Gilbert | |
of kernel message display svn-id: r49034 | |||
2010-04-27 | Added further timer method implementation. Also renamed some of the classes ↵ | Paul Gilbert | |
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816 | |||
2010-04-23 | Implemented extra timer methods and a DynamicHotspots class | Paul Gilbert | |
svn-id: r48776 | |||
2010-04-21 | Changed MadsView into a separate class, since it's functionality is needed ↵ | Paul Gilbert | |
by two different class hierarchies that can't share a common ancestor class svn-id: r48763 | |||
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert | |
svn-id: r48635 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert | |
svn-id: r48401 | |||
2010-03-23 | Added further code for the game dialog framework | Paul Gilbert | |
svn-id: r48368 | |||
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn | |
svn-id: r48359 | |||
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert | |
svn-id: r48353 | |||
2010-03-19 | Beginnings of hooking up the new logic for current action display | Paul Gilbert | |
svn-id: r48298 | |||
2010-03-16 | Further code implemented for the current action display | Paul Gilbert | |
svn-id: r48266 | |||
2010-03-14 | Further separation of MADS and M4 scene logic | Paul Gilbert | |
svn-id: r48257 | |||
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert | |
svn-id: r48256 | |||
2010-03-10 | Split up the SceneResources class into a generic common set, with specific ↵ | Paul Gilbert | |
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223 | |||
2010-03-07 | Split up the scene.cpp file into separate files for M4 and MADS specific ↵ | Paul Gilbert | |
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172 |