Age | Commit message (Collapse) | Author |
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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svn-id: r52364
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svn-id: r51461
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svn-id: r51235
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svn-id: r51230
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displayed on-screen
svn-id: r51200
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svn-id: r49644
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by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
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svn-id: r48635
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svn-id: r48353
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svn-id: r48266
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svn-id: r48257
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svn-id: r48256
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versions each for M4 and Mads, and merged the MadsSceneInfo data into it
svn-id: r48223
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scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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svn-id: r48151
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svn-id: r48150
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svn-id: r48143
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(no display yet)
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svn-id: r48076
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svn-id: r48039
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svn-id: r47732
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svn-id: r47728
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r47541
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before freeing it, which isn't necessary.
svn-id: r46941
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svn-id: r46425
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svn-id: r46402
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svn-id: r46338
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svn-id: r46330
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svn-id: r46280
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svn-id: r46268
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an object
svn-id: r46266
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for highlighting of user interface elements
svn-id: r46262
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svn-id: r46230
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svn-id: r46156
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svn-id: r46152
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svn-id: r45912
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svn-id: r35648
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svn-id: r34726
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svn-id: r31621
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svn-id: r31600
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