index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
m4
Age
Commit message (
Expand
)
Author
2010-08-25
M4: Silence gcc warning
Matthew Hoops
2010-08-25
M4: Fixes for compiler errors
Paul Gilbert
2010-08-25
M4: Implementation of script engine
Paul Gilbert
2010-08-17
M4: fix warnings
Eugene Sandulenko
2010-07-29
M4: Added further code fragments to enable player to move again
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-24
M4: Enhanced the show_codes debug command to also show a scene's walking points
Paul Gilbert
2010-07-23
Removed some old deprecated code that was drawing the status text a second time
Paul Gilbert
2010-07-23
Lots of action related fields added; scroll over default action is now displa...
Paul Gilbert
2010-07-16
Fix use of "&&" instead of "&" for bit masking. (This looks much more sensibl...
Johannes Schickel
2010-07-16
Implemented path-finding logic for accurate player movement
Paul Gilbert
2010-07-16
Clarified variable used for scene node loading, and added in extra blank node...
Paul Gilbert
2010-07-15
Bugfixes to walking code. Rex can now walk about on-screen
Paul Gilbert
2010-07-15
Implemented the original game cheat key for displaying the current mouse curs...
Paul Gilbert
2010-07-15
Bugfix to the SqrtF16 function to work correctly
Paul Gilbert
2010-07-14
Silence gcc warning.
Matthew Hoops
2010-07-14
Preliminary implementation of lots of code related to player movement
Paul Gilbert
2010-07-14
The new buffer has to be one byte longer than the length of the 'buffer'
Torbjörn Andersson
2010-07-07
Bugfixes and changed field names in the player class to be more explanatory. ...
Paul Gilbert
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-06
Added extra initialisation code for the game's global variables list
Paul Gilbert
2010-07-05
Bugfixes for new player code - Rex is now correctly positioned when the playe...
Paul Gilbert
2010-07-04
Implemented more of the support methods for player display
Paul Gilbert
2010-07-04
Added support for horizontally flipped foreground sprites, which are indicate...
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-02
Some slight fixes so that Phantom/Dragon start again
Filippos Karapetis
2010-07-01
Introduced a hash for storing all the miscellaneous data values, and used it ...
Paul Gilbert
2010-06-30
Corrected font display to properly use both colour indexes
Paul Gilbert
2010-06-30
Removed deprecated destAdjust parameters from the frame drawing code
Paul Gilbert
2010-06-30
Replaced Y offset from various drawing routines in favour of a viewport sub-s...
Paul Gilbert
2010-06-29
Added code to properly detect when an animation sequence is complete
Paul Gilbert
2010-06-29
Changed reading of sprite frame depths to signed bytes - this fixes the probl...
Paul Gilbert
2010-06-29
Removed the old hardcoded calls to loadDSRFile
Paul Gilbert
2010-06-29
Added loading of the correct DSR file at the start of each animation scene
Paul Gilbert
2010-06-29
Reserved palette ranges used by on-screen messages
Paul Gilbert
2010-06-29
Bugfixes to reading in the animation font name correctly, as well as converte...
Paul Gilbert
2010-06-28
Bugfix to properly erase text messages when they expire
Paul Gilbert
2010-06-27
Added proper conversion of message RGB colour values
Paul Gilbert
2010-06-27
Added accidentally deleted line
Paul Gilbert
2010-06-27
Several bugfixes to the loading, display, and digital sound playing of messag...
Paul Gilbert
2010-06-27
Centralised the update logic for the various system lists into the MadsView c...
Paul Gilbert
2010-06-26
Load the correct speech file pack for the intro of Rex Nebular
Filippos Karapetis
2010-06-26
Bugfix to correctly handle transparency when rendering scaled sprites
Paul Gilbert
2010-06-26
Bugfix to dirty area handling to prevent creation of invalid rects
Paul Gilbert
2010-06-26
Minor bugfix for correctly positioning where background sprites are drawn
Paul Gilbert
2010-06-26
Added extra validation for sprite decoding
Paul Gilbert
2010-06-25
Added support for Fab compressed sprite sets
Paul Gilbert
[next]