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AgeCommit message (Expand)Author
2010-06-10Added extra code and support methods for properly clearing up backgrounds and...Paul Gilbert
2010-06-07Added extra positioning and dummy depths surface so that the introduction cut...Paul Gilbert
2010-06-07Changed a create call to setSize to fix compiler errorPaul Gilbert
2010-06-07Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...Paul Gilbert
2010-06-07Moved destruction of globals and resource manager to common M4 engine base cl...Paul Gilbert
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-05Added missing animation initialisation codePaul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04Bugfix for the loading of the animation frame listPaul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-03Renamed some variables to silence GCC warnings.Torbjörn Andersson
2010-06-03Properly implemented the logic for loading the correct interface background a...Paul Gilbert
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-05-31Fix warning, whitespaceWillem Jan Palenstijn
2010-05-31Hopefully fixed compilationFilippos Karapetis
2010-05-31In progress work implementing the animation playerPaul Gilbert
2010-05-28Clarified variable usage for sequence list entry indexesPaul Gilbert
2010-05-28Implemented needed methods for scrolling surfaces horizontally or verticallyPaul Gilbert
2010-05-26Gave proper names to each flag in the message flag setPaul Gilbert
2010-05-25Bugfix to allow timed text to display in the correct coloursPaul Gilbert
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
2010-05-16Bugfixes for animation depth logicPaul Gilbert
2010-05-15Removed use of globally constructed menu item position listsPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-05-03Fix g++ warning by commenting out an unused variable.Johannes Schickel
2010-05-02Allow the Orion Burger title screen to be shown again. At least, it doesn'tTorbjörn Andersson
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-04-08Remove unused dereferenceOri Avtalion
2010-04-01Remove extra semicolonsOri Avtalion
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert