Age | Commit message (Expand) | Author |
2010-10-30 | M4: Remove unused getter method MadsM4Engine::system() | Max Horn |
2010-10-30 | M4: Disable code using FILE, fopen, etc. and add explantory FIXME | Max Horn |
2010-10-15 | M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) | Filippos Karapetis |
2010-10-15 | M4: Fixed code analysis warnings - bug #3087845 | Filippos Karapetis |
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn |
2010-09-18 | M4: NULL terminate after a strncpy | Paul Gilbert |
2010-09-18 | M4: Added missing breaks to switch statement | Paul Gilbert |
2010-08-25 | M4: Silence gcc warning | Matthew Hoops |
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert |
2010-08-25 | M4: Implementation of script engine | Paul Gilbert |
2010-08-17 | M4: fix warnings | Eugene Sandulenko |
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert |
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert |
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert |
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert |
2010-07-24 | M4: Enhanced the show_codes debug command to also show a scene's walking points | Paul Gilbert |
2010-07-23 | Removed some old deprecated code that was drawing the status text a second time | Paul Gilbert |
2010-07-23 | Lots of action related fields added; scroll over default action is now displa... | Paul Gilbert |
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more sensibl... | Johannes Schickel |
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert |
2010-07-16 | Clarified variable used for scene node loading, and added in extra blank node... | Paul Gilbert |
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert |
2010-07-15 | Implemented the original game cheat key for displaying the current mouse curs... | Paul Gilbert |
2010-07-15 | Bugfix to the SqrtF16 function to work correctly | Paul Gilbert |
2010-07-14 | Silence gcc warning. | Matthew Hoops |
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert |
2010-07-14 | The new buffer has to be one byte longer than the length of the 'buffer' | Torbjörn Andersson |
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ... | Paul Gilbert |
2010-07-06 | Added support for idle character animations | Paul Gilbert |
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert |
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the playe... | Paul Gilbert |
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert |
2010-07-04 | Added support for horizontally flipped foreground sprites, which are indicate... | Paul Gilbert |
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows the... | Paul Gilbert |
2010-07-03 | Adding the beginnings of a player control class, as well as various changes t... | Paul Gilbert |
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis |
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ... | Paul Gilbert |
2010-06-30 | Corrected font display to properly use both colour indexes | Paul Gilbert |
2010-06-30 | Removed deprecated destAdjust parameters from the frame drawing code | Paul Gilbert |
2010-06-30 | Replaced Y offset from various drawing routines in favour of a viewport sub-s... | Paul Gilbert |
2010-06-29 | Added code to properly detect when an animation sequence is complete | Paul Gilbert |
2010-06-29 | Changed reading of sprite frame depths to signed bytes - this fixes the probl... | Paul Gilbert |
2010-06-29 | Removed the old hardcoded calls to loadDSRFile | Paul Gilbert |
2010-06-29 | Added loading of the correct DSR file at the start of each animation scene | Paul Gilbert |
2010-06-29 | Reserved palette ranges used by on-screen messages | Paul Gilbert |
2010-06-29 | Bugfixes to reading in the animation font name correctly, as well as converte... | Paul Gilbert |
2010-06-28 | Bugfix to properly erase text messages when they expire | Paul Gilbert |
2010-06-27 | Added proper conversion of message RGB colour values | Paul Gilbert |
2010-06-27 | Added accidentally deleted line | Paul Gilbert |
2010-06-27 | Several bugfixes to the loading, display, and digital sound playing of messag... | Paul Gilbert |