Age | Commit message (Collapse) | Author |
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header common/types.h
svn-id: r47180
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before freeing it, which isn't necessary.
svn-id: r46941
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svn-id: r46425
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svn-id: r46424
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svn-id: r46418
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svn-id: r46417
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svn-id: r46402
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svn-id: r46338
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dialogs.cpp shadowing it. Actually, the function doesn't seem to be used
anywhere at the moment, but perhaps someone has future plans for it?
svn-id: r46331
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svn-id: r46330
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svn-id: r46316
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svn-id: r46281
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svn-id: r46280
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svn-id: r46279
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svn-id: r46268
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player's inventory
svn-id: r46267
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an object
svn-id: r46266
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svn-id: r46265
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for highlighting of user interface elements
svn-id: r46262
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svn-id: r46230
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svn-id: r46156
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engine will hopefully eventually support
svn-id: r46154
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svn-id: r46153
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svn-id: r46152
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without details; help filling these out is welcome)
svn-id: r46128
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svn-id: r45912
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svn-id: r45911
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field to the MADSObject class
svn-id: r45856
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svn-id: r45833
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part of this, not the previous commit
svn-id: r45828
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getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
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svn-id: r45803
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svn-id: r45651
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svn-id: r45616
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svn-id: r45233
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svn-id: r44517
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things)
svn-id: r44495
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and issues in compilers which don't support NORETURN
svn-id: r44314
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svn-id: r44300
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solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
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svn-id: r44028
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svn-id: r44026
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svn-id: r44025
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MemoryWriteStreamDynamic by changing MemoryWriteStreamDynamic to use malloc/free instead of new/delete[]. This could have affected ScummEngine_v4::prepareSavegame().
svn-id: r43918
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svn-id: r43694
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svn-id: r43692
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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svn-id: r41272
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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svn-id: r39733
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