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AgeCommit message (Expand)Author
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ...Paul Gilbert
2010-07-06Added support for idle character animationsPaul Gilbert
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the playe...Paul Gilbert
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
2010-07-04Added support for horizontally flipped foreground sprites, which are indicate...Paul Gilbert
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ...Paul Gilbert
2010-06-30Corrected font display to properly use both colour indexesPaul Gilbert
2010-06-30Removed deprecated destAdjust parameters from the frame drawing codePaul Gilbert
2010-06-30Replaced Y offset from various drawing routines in favour of a viewport sub-s...Paul Gilbert
2010-06-29Added code to properly detect when an animation sequence is completePaul Gilbert
2010-06-29Changed reading of sprite frame depths to signed bytes - this fixes the probl...Paul Gilbert
2010-06-29Removed the old hardcoded calls to loadDSRFilePaul Gilbert
2010-06-29Added loading of the correct DSR file at the start of each animation scenePaul Gilbert
2010-06-29Reserved palette ranges used by on-screen messagesPaul Gilbert
2010-06-29Bugfixes to reading in the animation font name correctly, as well as converte...Paul Gilbert
2010-06-28Bugfix to properly erase text messages when they expirePaul Gilbert
2010-06-27Added proper conversion of message RGB colour valuesPaul Gilbert
2010-06-27Added accidentally deleted linePaul Gilbert
2010-06-27Several bugfixes to the loading, display, and digital sound playing of messag...Paul Gilbert
2010-06-27Centralised the update logic for the various system lists into the MadsView c...Paul Gilbert
2010-06-26Load the correct speech file pack for the intro of Rex NebularFilippos Karapetis
2010-06-26Bugfix to correctly handle transparency when rendering scaled spritesPaul Gilbert
2010-06-26Bugfix to dirty area handling to prevent creation of invalid rectsPaul Gilbert
2010-06-26Minor bugfix for correctly positioning where background sprites are drawnPaul Gilbert
2010-06-26Added extra validation for sprite decodingPaul Gilbert
2010-06-25Added support for Fab compressed sprite setsPaul Gilbert
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...Florian Kagerer
2010-06-24Bugfix for correctly decoding 2-bit encoded depth surfacesPaul Gilbert
2010-06-24Corrected rendering of sprites into a scene backgroundPaul Gilbert
2010-06-24Corrected incorrect variable name changePaul Gilbert
2010-06-24Silence gcc warnings.Matthew Hoops
2010-06-23Made a warning more verboseFilippos Karapetis
2010-06-23Corrected newly added palette conversion warningPaul Gilbert
2010-06-23Changed some asserts to warningsFilippos Karapetis
2010-06-23Rewrote the MADS animation frame decoder to better guard against invalid data...Paul Gilbert
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-20Removed unused variablesPaul Gilbert
2010-06-20Implemented explicit transparency index support - the previous hardcoded inde...Paul Gilbert
2010-06-20Added support for the alternate encoding for depth surfacesPaul Gilbert
2010-06-17M4/MADS: Some slight tweaks to the animation message chunksFilippos Karapetis
2010-06-17Fixed a few cppcheck errors.Torbjörn Andersson
2010-06-15Bugfixes to depth processing that was causing the 'Microprose Design Group' m...Paul Gilbert
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-06-14Moved the actionNouns array from the scene to the globals object, since the s...Paul Gilbert
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert