Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-10-23 | MACVENTURE: Mark all detection entries as ADGF_UNSTABLE | Tarek Soliman | |
2019-09-29 | MACVENTURE: Engine doesn't use MIDI, mark games as such. | Henrik "Henke37" Andersson | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-28 | MACVENTURE: Fix meta engine class definition | Eugene Sandulenko | |
2016-09-03 | MACVENTURE: Provide copyright notice for WebVenture by Sean Kasun, and fix ↵ | Eugene Sandulenko | |
GPL headers | |||
2016-08-21 | MACVENTURE: Add creation date and playtime to savegames | Borja Lorente | |
2016-08-21 | MACVENTURE: Add thumbnail to savegames | Borja Lorente | |
2016-08-19 | MACVENTURE: Merge detection tables into detection.cpp | Borja Lorente | |
2016-08-19 | MACVENTURE: Fix formatting | Borja Lorente | |
2016-08-19 | MACVENTURE: Fix some compiler warnings | Borja Lorente | |
2016-08-14 | MACVENTURE: Add missing methods for runtime load | Borja Lorente | |
2016-08-14 | MACVENTURE: Implement savefile deletion | Borja Lorente | |
2016-08-14 | MACVENTURE: Change GUI to accept ScummVM dialogs | Borja Lorente | |
2016-08-14 | MACVENTURE: Add metadata to savegames | Borja Lorente | |
2016-08-14 | MACVENTURE: Add detection for Deja Vu II | Borja Lorente | |
2016-08-14 | MACVENTURE: Add dejavu | Borja Lorente | |
2016-08-14 | MACVENTURE: Add game file manager | Borja Lorente | |
2016-08-14 | MACVENTURE: Extract GUI code | Borja Lorente | |
2016-08-14 | MACVENTURE: Fix detection problem | Borja Lorente | |
2016-08-14 | MACVENTURE: Add game detection for Shadowgate | Borja Lorente | |
2016-08-14 | MACVENTURE: Add initial game files | Borja Lorente | |