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path: root/engines/macventure/detection.cpp
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2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-23MACVENTURE: Mark all detection entries as ADGF_UNSTABLETarek Soliman
2019-09-29MACVENTURE: Engine doesn't use MIDI, mark games as such.Henrik "Henke37" Andersson
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-28MACVENTURE: Fix meta engine class definitionEugene Sandulenko
2016-09-03MACVENTURE: Provide copyright notice for WebVenture by Sean Kasun, and fix ↵Eugene Sandulenko
GPL headers
2016-08-21MACVENTURE: Add creation date and playtime to savegamesBorja Lorente
2016-08-21MACVENTURE: Add thumbnail to savegamesBorja Lorente
2016-08-19MACVENTURE: Merge detection tables into detection.cppBorja Lorente
2016-08-19MACVENTURE: Fix formattingBorja Lorente
2016-08-19MACVENTURE: Fix some compiler warningsBorja Lorente
2016-08-14MACVENTURE: Add missing methods for runtime loadBorja Lorente
2016-08-14MACVENTURE: Implement savefile deletionBorja Lorente
2016-08-14MACVENTURE: Change GUI to accept ScummVM dialogsBorja Lorente
2016-08-14MACVENTURE: Add metadata to savegamesBorja Lorente
2016-08-14MACVENTURE: Add detection for Deja Vu IIBorja Lorente
2016-08-14MACVENTURE: Add dejavuBorja Lorente
2016-08-14MACVENTURE: Add game file managerBorja Lorente
2016-08-14MACVENTURE: Extract GUI codeBorja Lorente
2016-08-14MACVENTURE: Fix detection problemBorja Lorente
2016-08-14MACVENTURE: Add game detection for ShadowgateBorja Lorente
2016-08-14MACVENTURE: Add initial game filesBorja Lorente