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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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database.cpp
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Author
2016-05-02
MADE: Cleanup
Eugene Sandulenko
2015-01-28
MADE: Initialize some variables
Strangerke
2014-07-11
MADE: Print v1 database debugging at level 1 instead of all the time
Matthew Hoops
2014-02-18
MADE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-15
MADE: Show version-related before size-related incompatibilities in savegames
Filippos Karapetis
2013-04-28
MADE: Null terminate string. CID 1003874
Eugene Sandulenko
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-10-10
MADE: Added missing finalize() calls to the game state saving code
Filippos Karapetis
2011-10-09
MADE: Minimize #include usage.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-02
MADE: Remove all instances of s(n)printf
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-07-22
MADE: fixed bug 3029750 caused by caching from commit 46102.
Yotam Barnoy
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-11-23
Optimized object property access speed
Benjamin Haisch
2009-09-24
Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent war...
Filippos Karapetis
2009-09-24
MADE: Fixed some warnings about unreachable code
Filippos Karapetis
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-01-24
Initialize variables that might not be initialized but still used later on li...
Kari Salminen
2009-01-22
- Added support for The Manhole EGA version
Benjamin Haisch
2009-01-14
Game database headers are verified now
Filippos Karapetis
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-15
- Implemented cmd_restart (for the restart functionality in Return to Zork)
Benjamin Haisch
2008-06-18
- Fixed sprite drawing in Rodney's Funscreen
Benjamin Haisch
2008-06-12
Fixing compilation
Sven Hesse
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-13
Implemented savegame saving/loading for LGOP2.
Benjamin Haisch
2008-05-09
Removed debug output
Filippos Karapetis
2008-05-06
- The Manhole: New and Enhanced is now (partially) playable
Benjamin Haisch
2008-05-05
Fixed unsigned/signed mismatch warning.
Kari Salminen
2008-05-05
- Renamed XmidiResource to GenericResource
Benjamin Haisch
2008-05-02
Fixing Fingolfin's commit :P
Sven Hesse
2008-05-02
Fix warnings
Max Horn
2008-05-02
- Added patch #1955698: MADE: Add "The Manhole" Detection
Benjamin Haisch
2008-04-30
Implemented savegame loading/saving and sprite clipping
Benjamin Haisch
2008-04-29
Fixed possible endian problems in getObjectPropertyPtr.
Benjamin Haisch
2008-04-23
Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ...
Benjamin Haisch
2008-04-22
Removed 2 obsolete fixmes
Filippos Karapetis
2008-04-21
Fixed endian issues in get/setObjectProperty.
Benjamin Haisch
2008-04-20
Changed spaces to tabs.
Torbjörn Andersson
2008-04-20
Initial import of the work in progress MADE engine
Filippos Karapetis