Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-19 | MADE: Fix movie audio glitches caused by reset of audio decoder | Willem Jan Palenstijn | |
The sound buffer used in decompressSound() is now stored so that it can be re-used in the next call of decompressSound, specifically in chunk type 1. This caused some clicking/static in the intro of Return to Zork. Thanks to eriktorbjorn for noticing the glitch and writing most of the patch. | |||
2014-02-18 | MADE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-10-09 | MADE: Minimize #include usage. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn | |
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282 | |||
2009-01-25 | - Implemented sound decompression for Manhole EGA | Benjamin Haisch | |
svn-id: r36048 | |||
2009-01-13 | Reworked the sound energy code | Benjamin Haisch | |
svn-id: r35845 | |||
2009-01-06 | Sound energy values are now stored in a list, to account for the fact that ↵ | Filippos Karapetis | |
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752 | |||
2009-01-06 | Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵ | Paul Gilbert | |
decompressing sounds for proper lip-sync svn-id: r35751 | |||
2008-04-20 | Initial import of the work in progress MADE engine | Filippos Karapetis | |
svn-id: r31599 |