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2015-07-19MADE: Fix movie audio glitches caused by reset of audio decoderWillem Jan Palenstijn
The sound buffer used in decompressSound() is now stored so that it can be re-used in the next call of decompressSound, specifically in chunk type 1. This caused some clicking/static in the intro of Return to Zork. Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
2014-02-18MADE: Make GPL headers consistent in themselves.Johannes Schickel
2011-10-09MADE: Minimize #include usage.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2009-01-25- Implemented sound decompression for Manhole EGABenjamin Haisch
svn-id: r36048
2009-01-13Reworked the sound energy codeBenjamin Haisch
svn-id: r35845
2009-01-06Sound energy values are now stored in a list, to account for the fact that ↵Filippos Karapetis
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵Paul Gilbert
decompressing sounds for proper lip-sync svn-id: r35751
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599