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AgeCommit message (Expand)Author
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent war...Filippos Karapetis
2009-09-24MADE: Fixed some warnings about unreachable codeFilippos Karapetis
2009-08-23Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a r...Matthew Hoops
2009-08-18- PMV player: Use frame count from PVM file and fix incorrect "invalid chunk ...Benjamin Haisch
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-31MADE: cleanupMax Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-14Reduced the CPU load of screen effects, by reducing the number of palette cha...Filippos Karapetis
2009-03-14Simplified screen effects. Removed copyRect() and reposition()Filippos Karapetis
2009-03-14Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's us...Filippos Karapetis
2009-03-14Reduced CPU usage of the MADE engine by about 10% (by profiling the code)Filippos Karapetis
2009-03-14Do not update the screen while waitingFilippos Karapetis
2009-03-14Pushed up the simple script stack function in the header file (this helps iso...Filippos Karapetis
2009-03-12Added file sizes of the various CD versions of Return to Zork to the detector...Filippos Karapetis
2009-03-12Added the Italian and French versions of Return to Zork, as supplied in bug r...Filippos Karapetis
2009-03-12PMV player: stop reallocating the frame buffer on every frame, if its size ha...Filippos Karapetis
2009-03-09- Applied patch #2668849 by sunmaxBenjamin Haisch
2009-03-09Added LGOP2 detection entries:Benjamin Haisch
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-16Removed unused variableBenjamin Haisch
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for Manhole:N&E...Benjamin Haisch
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-25Added some unused opcodes in RodneyFilippos Karapetis
2009-01-25Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTeleFilippos Karapetis
2009-01-25Removed leftover debug codeFilippos Karapetis
2009-01-25- Implemented sound decompression for Manhole EGABenjamin Haisch
2009-01-24Initialize variables that might not be initialized but still used later on li...Kari Salminen
2009-01-24Removed leftover test code for MADE V1, used in Manhole EGA (though the sound...Filippos Karapetis
2009-01-23- Implemented sfGetMusicBeat (used in several games as some kind of timer)Benjamin Haisch
2009-01-22Silenced MSVC warningsFilippos Karapetis
2009-01-22Fix warningMax Horn
2009-01-22- Added support for The Manhole EGA versionBenjamin Haisch
2009-01-18Slight changes to fx method #9 to more correctly match the original gamePaul Gilbert
2009-01-17Make sure that "quit" events are handled immediately. This fixes a warning - orTorbjörn Andersson
2009-01-16- Removed _gameVersion, engine versions are set in the game detection entries...Filippos Karapetis
2009-01-14Game database headers are verified nowFilippos Karapetis
2009-01-14Fixed warnings.Torbjörn Andersson
2009-01-13Some updates/observations on script functionsFilippos Karapetis
2009-01-13- PMV video headers are evaluated correctly nowFilippos Karapetis
2009-01-13Save game headers are now verifiedFilippos Karapetis
2009-01-13Added a possible FIXMEFilippos Karapetis
2009-01-13Reworked the sound energy codeBenjamin Haisch
2009-01-13- Music now works in LGoP2Filippos Karapetis
2009-01-12Implemented screen vfx #19 and #20Paul Gilbert