Age | Commit message (Expand) | Author |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko |
2009-05-31 | MADE: cleanup | Max Horn |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-03-14 | Reduced the CPU load of screen effects, by reducing the number of palette cha... | Filippos Karapetis |
2009-03-14 | Simplified screen effects. Removed copyRect() and reposition() | Filippos Karapetis |
2009-03-14 | Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's us... | Filippos Karapetis |
2009-03-14 | Reduced CPU usage of the MADE engine by about 10% (by profiling the code) | Filippos Karapetis |
2009-03-14 | Do not update the screen while waiting | Filippos Karapetis |
2009-03-14 | Pushed up the simple script stack function in the header file (this helps iso... | Filippos Karapetis |
2009-03-12 | Added file sizes of the various CD versions of Return to Zork to the detector... | Filippos Karapetis |
2009-03-12 | Added the Italian and French versions of Return to Zork, as supplied in bug r... | Filippos Karapetis |
2009-03-12 | PMV player: stop reallocating the frame buffer on every frame, if its size ha... | Filippos Karapetis |
2009-03-09 | - Applied patch #2668849 by sunmax | Benjamin Haisch |
2009-03-09 | Added LGOP2 detection entries: | Benjamin Haisch |
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn |
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ... | Jordi Vilalta Prat |
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-02-16 | Removed unused variable | Benjamin Haisch |
2009-02-04 | - Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for Manhole:N&E... | Benjamin Haisch |
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn |
2009-01-25 | Added some unused opcodes in Rodney | Filippos Karapetis |
2009-01-25 | Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTele | Filippos Karapetis |
2009-01-25 | Removed leftover debug code | Filippos Karapetis |
2009-01-25 | - Implemented sound decompression for Manhole EGA | Benjamin Haisch |
2009-01-24 | Initialize variables that might not be initialized but still used later on li... | Kari Salminen |
2009-01-24 | Removed leftover test code for MADE V1, used in Manhole EGA (though the sound... | Filippos Karapetis |
2009-01-23 | - Implemented sfGetMusicBeat (used in several games as some kind of timer) | Benjamin Haisch |
2009-01-22 | Silenced MSVC warnings | Filippos Karapetis |
2009-01-22 | Fix warning | Max Horn |
2009-01-22 | - Added support for The Manhole EGA version | Benjamin Haisch |
2009-01-18 | Slight changes to fx method #9 to more correctly match the original game | Paul Gilbert |
2009-01-17 | Make sure that "quit" events are handled immediately. This fixes a warning - or | Torbjörn Andersson |
2009-01-16 | - Removed _gameVersion, engine versions are set in the game detection entries... | Filippos Karapetis |
2009-01-14 | Game database headers are verified now | Filippos Karapetis |
2009-01-14 | Fixed warnings. | Torbjörn Andersson |
2009-01-13 | Some updates/observations on script functions | Filippos Karapetis |
2009-01-13 | - PMV video headers are evaluated correctly now | Filippos Karapetis |
2009-01-13 | Save game headers are now verified | Filippos Karapetis |
2009-01-13 | Added a possible FIXME | Filippos Karapetis |
2009-01-13 | Reworked the sound energy code | Benjamin Haisch |
2009-01-13 | - Music now works in LGoP2 | Filippos Karapetis |
2009-01-12 | Implemented screen vfx #19 and #20 | Paul Gilbert |
2009-01-11 | Completed screen vfx #8, and also implemented screen vfx #18 | Paul Gilbert |
2009-01-10 | Implemented screen vfx #8 | Paul Gilbert |
2009-01-06 | The sound energy buffer is now cleared inside decompressSound() | Filippos Karapetis |
2009-01-06 | Sound energy values are now stored in a list, to account for the fact that th... | Filippos Karapetis |
2009-01-06 | Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress... | Paul Gilbert |