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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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animation.cpp
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Author
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-05-28
MADS: Initialize variables in Animation
Strangerke
2014-05-26
MADS: Fix occassional character gliding in cutscenes
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-20
MADS: Remove redundant frame entry remap block in animation loading
Paul Gilbert
2014-05-20
MADS: Change the animation _animMode to an enum'ed _bgType
Paul Gilbert
2014-05-19
MADS: Reduce the scope of another variable in Animation
Strangerke
2014-05-19
MADS: Fix scrolling check
Strangerke
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Add support for sprite flipping in UI background animations
Paul Gilbert
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Fix unloading animations with associated messages
Paul Gilbert
2014-04-16
MADS: Fix for correctly loading animation sprite sets
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-12
MADS: Add missing call to new refreshHighColors method
Paul Gilbert
2014-04-12
MADS: Fix misspelling in if statement
Paul Gilbert
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-06
MADS: Added stubbed Animation::preLoad method
Paul Gilbert
2014-04-06
MADS: Properly free scene-specific sprite sets when leaving scene
Paul Gilbert
2014-04-06
MADS: Fix loading of scene sprite set names
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-12
MADS: Fix definition/loading of animation frame change data
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-08
MADS: Implemented stubbed SpriteSlots methods
Paul Gilbert
2014-03-08
MADS: Fix for loading animation data
Paul Gilbert
2014-03-08
MADS: Cleanup code for accessing sprite assets
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-05
MADS: More Animation class implementation
Paul Gilbert
2014-03-04
MADS: Finished remainder of Scene::doFrame
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Further animation loading and final section of scene loading code
Paul Gilbert
2014-03-02
MADS: Implemented rest of animation loading
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-03-02
MADS: Actually added new animation files
Paul Gilbert