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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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assets.cpp
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2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2014-06-01
MADS: Minor fixes for sprite asset flags passing
Paul Gilbert
2014-06-01
MADS: Add enum for sprite asset loading flags
Paul Gilbert
2014-05-27
MADS: Initialize _srcSize in SpriteAsset
Strangerke
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-04
MADS: Fix for scene loading in teleporter scenes
Paul Gilbert
2014-04-18
MADS: Fix some memory leaks in SpriteAsset class
Paul Gilbert
2014-04-16
MADS: Fix drawing background sprites
Paul Gilbert
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-11
MADS: Fix check on asset name suffix
Strangerke
2014-03-28
MADS: Cleanup of Player::updateFrame
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-26
MADS: Add missing case for sprite assets palette loading
Paul Gilbert
2014-03-25
MADS: Fixes and cleanup for palette loading
Paul Gilbert
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Properly hook up use of PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert
2014-03-01
MADS: Basic scne info loading is now working
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert