Age | Commit message (Expand) | Author |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-05-26 | MADS: Refactor MSurface and Screen to not use virtual inheritance | Paul Gilbert |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-11 | MADS: Rename "interface" variable to "idx". | Johannes Schickel |
2016-01-11 | MADS: dragonsphere - Remove dead code in Scene102::step() | Strangerke |
2016-01-09 | MADS: Implement bulk of remaining conversation setup and support methods | Paul Gilbert |
2016-01-08 | MADS: Further conversation cleanup, start of conv CND file loading | Paul Gilbert |
2016-01-08 | MADS: Cleanup of existing converstations skeleton code | Paul Gilbert |
2015-11-24 | MADS: Dragon: Remove some dead code in hardcoded logic | Strangerke |
2015-11-16 | MADS: Fix header | Strangerke |
2015-11-13 | MADS: Dragon: Implement scene 105 | Strangerke |
2015-11-12 | MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi... | Strangerke |
2015-11-11 | MADS: For consistency with Rex, remove the second parameter of addSprites whe... | Strangerke |
2015-11-11 | MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr... | Strangerke |
2015-11-10 | MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games | Strangerke |
2015-11-10 | MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry | Strangerke |
2015-10-25 | MADS: Dragon: Some rework in scene 104 | Strangerke |
2015-10-24 | MADS: Dragon: Implement scene 104 | Strangerke |
2015-10-23 | MADS: Dragon: Implement scene 103 | Strangerke |
2015-10-23 | MADS: Dragon: Implement scene 102 | Strangerke |
2015-10-22 | MADS: Dragon: Implement scene 101 | Strangerke |
2015-10-22 | MADS: Dragon: Add generic scene for group 1 | Strangerke |
2015-10-22 | MADS: Dragon: Better checking for scene codes | Filippos Karapetis |
2015-05-31 | Merge branch 'master' into phantom | Paul Gilbert |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2014-10-14 | MADS: The intro animations of Phantom and Dragon work now | Filippos Karapetis |
2014-07-23 | MADS: WIP handling of V2 walk nodes and walkable areas | Filippos Karapetis |
2014-06-14 | MADS: Init scene variables for Phantom/Dragon, so they can start again | Filippos Karapetis |
2014-06-06 | MADS: Refactoring and cleanup of the game startup code | Paul Gilbert |
2014-05-28 | MADS: Remove a return in dragonsphere skeletton | Strangerke |
2014-05-27 | MADS: More formatting fixes. | Johannes Schickel |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-20 | MADS: Fix the GMM menu for V2 games | Filippos Karapetis |
2014-05-20 | MADS: Add nouns for Dragonsphere | Filippos Karapetis |
2014-05-20 | MADS: Add the inventory item names for Dragonsphere | Filippos Karapetis |
2014-05-19 | MADS: Some more British -> American English modifications | Strangerke |
2014-05-10 | MADS: Split verbs from nouns | Filippos Karapetis |
2014-05-09 | MADS: Remove superfluous empty scene methods | Filippos Karapetis |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-06 | MADS: Index and document all Dragonsphere scenes | Filippos Karapetis |
2014-05-04 | MADS: Fix gcc warnings | Paul Gilbert |
2014-04-27 | MADS: Add skeleton classes for Phantom and Dragonsphere | Filippos Karapetis |