Age | Commit message (Expand) | Author |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2015-11-24 | MADS: Refactor camera code | Strangerke |
2015-11-24 | MADS: initialize some variables | Strangerke |
2015-11-16 | MADS: Implement some more Camera code | Strangerke |
2015-11-16 | MADS: Some work on Camera | Strangerke |
2015-11-12 | MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi... | Strangerke |
2015-10-29 | MADS: Phantom: Implement scene 310 | Strangerke |
2015-10-19 | MADS: Phantom: Implement scene 109 | Strangerke |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke |
2015-09-21 | MADS: Allow multiple animations for Phantom and later games | Strangerke |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-04-09 | MADS: Plug some memory leaks | Filippos Karapetis |
2015-04-05 | MADS: Fix placement of blowgun in easy mode | Paul Gilbert |
2015-03-14 | MADS: Fix crash in stream crossing death, simplify SpriteSets class | Paul Gilbert |
2015-03-07 | MADS: Refactoring of text/animation views to show outside game loop | Paul Gilbert |
2015-02-21 | MADS: Implement scroll wheel support for scrolling inventory | Paul Gilbert |
2015-02-14 | MADS: Allow Escape key to close game options dialog | Paul Gilbert |
2015-01-17 | MADS: Renamings of Layer and a transition type | Paul Gilbert |
2014-10-28 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-10-18 | MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs | Paul Gilbert |
2014-06-28 | MADS: Cleanup of fields and constants usage | Paul Gilbert |
2014-06-28 | MADS: Create savegame thumbnail from scenes before opening in-game dialogs | Paul Gilbert |
2014-06-07 | MADS: More setup code for the difficulty dialog | Paul Gilbert |
2014-06-07 | MADS: Remove unused variable | Torbjörn Andersson |
2014-06-06 | MADS: Refactoring and cleanup of the game startup code | Paul Gilbert |
2014-06-03 | MADS: Remove redundant Palette::close method | Paul Gilbert |
2014-06-01 | MADS: Properly set the scene revisited flag when loading a saved game | Filippos Karapetis |
2014-05-30 | MADS: Change order of savegame loading to fix scene 318 | Paul Gilbert |
2014-05-27 | MADS: Initialize several other variables | Strangerke |
2014-05-26 | MADS: Fix displaying multi-line messages in conversation with village girl | Paul Gilbert |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-24 | MADS: Implement screen shaking | Paul Gilbert |
2014-05-24 | MADS: Fix checks for assets count when calling releasePlayerSprites | Paul Gilbert |
2014-05-20 | MADS: Completely remove synchronizeString in favour of syncString | Paul Gilbert |
2014-05-19 | MADS: Some more British -> American English modifications | Strangerke |
2014-05-18 | MADS: Replace _ongoingGame by the use of quitGame() | Strangerke |
2014-05-18 | MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl... | Strangerke |
2014-05-12 | MADS: Hook in the section 1 sound player | Paul Gilbert |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-03 | MADS: Default to first inventory item after loading a savegame | Paul Gilbert |
2014-05-03 | MADS: Savegames are now working | Paul Gilbert |
2014-05-02 | MADS: Misc savegame fixes and added meta query info | Paul Gilbert |
2014-05-01 | MADS: Add some further savegame loading logic | Paul Gilbert |
2014-05-01 | MADS: Implemented more savegame synchronization | Paul Gilbert |
2014-05-01 | MADS: Default game to impossible difficulty by default | Paul Gilbert |
2014-04-27 | MADS: Add skeleton classes for Phantom and Dragonsphere | Filippos Karapetis |
2014-04-27 | MADS: Set Rex to start from scene 101, like the original | Filippos Karapetis |
2014-04-26 | MADS: Beginnings of full screen dialogs | Paul Gilbert |
2014-04-26 | MADS: Implemented more save/load logic | Paul Gilbert |
2014-04-26 | MADS: Implemented savegame header read/writes | Paul Gilbert |