index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
game.cpp
Age
Commit message (
Expand
)
Author
2015-11-24
MADS: Refactor camera code
Strangerke
2015-11-24
MADS: initialize some variables
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-16
MADS: Some work on Camera
Strangerke
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...
Strangerke
2015-10-29
MADS: Phantom: Implement scene 310
Strangerke
2015-10-19
MADS: Phantom: Implement scene 109
Strangerke
2015-10-15
MADS: Add logic for scene 103, some rework on animations
Strangerke
2015-09-21
MADS: Allow multiple animations for Phantom and later games
Strangerke
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
2015-04-05
MADS: Fix placement of blowgun in easy mode
Paul Gilbert
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-07
MADS: Refactoring of text/animation views to show outside game loop
Paul Gilbert
2015-02-21
MADS: Implement scroll wheel support for scrolling inventory
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-10-18
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-07
MADS: Remove unused variable
Torbjörn Andersson
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-01
MADS: Properly set the scene revisited flag when loading a saved game
Filippos Karapetis
2014-05-30
MADS: Change order of savegame loading to fix scene 318
Paul Gilbert
2014-05-27
MADS: Initialize several other variables
Strangerke
2014-05-26
MADS: Fix displaying multi-line messages in conversation with village girl
Paul Gilbert
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-24
MADS: Implement screen shaking
Paul Gilbert
2014-05-24
MADS: Fix checks for assets count when calling releasePlayerSprites
Paul Gilbert
2014-05-20
MADS: Completely remove synchronizeString in favour of syncString
Paul Gilbert
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-18
MADS: Replace _ongoingGame by the use of quitGame()
Strangerke
2014-05-18
MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...
Strangerke
2014-05-12
MADS: Hook in the section 1 sound player
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-03
MADS: Default to first inventory item after loading a savegame
Paul Gilbert
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-02
MADS: Misc savegame fixes and added meta query info
Paul Gilbert
2014-05-01
MADS: Add some further savegame loading logic
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-05-01
MADS: Default game to impossible difficulty by default
Paul Gilbert
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis
2014-04-27
MADS: Set Rex to start from scene 101, like the original
Filippos Karapetis
2014-04-26
MADS: Beginnings of full screen dialogs
Paul Gilbert
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-23
MADS: Fix scenes previously using globals to properly use locals
Paul Gilbert
[next]