aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/menu_nebular.cpp
AgeCommit message (Expand)Author
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-10-15MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert
2014-10-14MADS: Fix clearing on-screen messages when the cutscene animation changesPaul Gilbert
2014-10-14MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-13MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-12MADS: Better initialization of animation cycling palettesPaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next me...Strangerke
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-09-29MADS: Rex - Avoid potential not null terminated buffers after the use of strncpyStrangerke
2014-09-29MADS: Rex - Remove unused variablesStrangerke
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-18MADS: Further animation setup in AnimViewPaul Gilbert
2014-09-16MADS: Further resource entry initializationPaul Gilbert
2014-09-16MADS: Beginnings of resource loading in AnimViewPaul Gilbert
2014-09-15MADS: Remove unused variables.Peter Bozsó
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-09-06MADS: Fix text not properly being erased when showing quotesPaul Gilbert
2014-09-05MADS: Fix custom color setup for quotes displayPaul Gilbert
2014-09-05MADS: Fix exiting the gamePaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-04MADS: Fix text not showing at all for QuotesPaul Gilbert
2014-09-04MADS: Fix palette setup for credits viewPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-09-02MADS: Converting text view to use existing drawing frameweorkPaul Gilbert
2014-08-31MADS: Fixes to correctly display the credits screenPaul Gilbert
2014-08-31MADS: Hook in text credits view, beginnings of correct script processingPaul Gilbert
2014-08-31ACCESS: Fix display of advert view on ExitPaul Gilbert
2014-08-06MADS: Rex - Fix some uninitialized variables in the menuStrangerke
2014-08-06MADS: Avoid potential buffer overflowsStrangerke
2014-07-27MADS: Beginnings of exit advert viewPaul Gilbert