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path: root/engines/mads/nebular/nebular_scenes2.cpp
AgeCommit message (Expand)Author
2014-04-15MADS: Renaming for sprite cycle triggersPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-16MADS: Implement scene 214Strangerke
2014-04-11MADS: Split the other sprite and sequence index arraysStrangerke
2014-04-11MADS: Implement unhandledActionStrangerke
2014-04-10MADS: Avoid to specify the 2nd parameter of addSprites when it's the default ...Strangerke
2014-04-09MADS: Implement scene 212Strangerke
2014-04-09MADS: Some refactoring, implement Scene 211Strangerke
2014-04-08MADS: Use Common::Point in DynamicHotspot::setPosition()Strangerke
2014-04-08MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubsStrangerke
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Implement scene 209Strangerke
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-03-30MADS: Some more rework in scene 208Strangerke
2014-03-30MADS: Reduce the scope of a variable in scene 208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::updateTrap()Strangerke
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Implement two stubs in scene 207 (which is now complete)Strangerke
2014-03-29MADS: Some renaming in scene 207Strangerke
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values in...Strangerke
2014-03-29MADS: Some more renaming in scene 202Strangerke
2014-03-29MADS: Replace some magic values by enumsStrangerke
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Some work on scene 205Strangerke
2014-03-28MADS: suppress optional parameters of isAction, rework and renaming in scene 202Strangerke
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-27MADS: Some polishing work on Scene 202Strangerke
2014-03-26MADS: Review scene 201Strangerke
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-26MADS: Use globalId enum, add a skeletton for scene 209Strangerke
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-25MADS: Add scene 208Strangerke
2014-03-25MADS: Finish Scene 207Strangerke
2014-03-25MADS: Start work on Scene 207Strangerke
2014-03-24MADS: Implement Scene205::setup and Scene205::enterStrangerke
2014-03-24MADS: Implement scene 203Strangerke
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Implement and get rid of two warningsStrangerke
2014-03-22MADS: Add a stub for Dialog::showPicture()Strangerke
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Introduce another getRandomNumber function with 2 parametersStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-22MADS: Implement getTimeout()Strangerke
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-22MADS: Refactor Scene202::step()Strangerke
2014-03-22MADS: Implement Scene202::StepStrangerke