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path: root/engines/mads/nebular/nebular_scenes2.cpp
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2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-08MADS: Use friendly name for global 36 (monkey status)Filippos Karapetis
2014-05-08MADS: Use friendly name for the deep pit in scene 208Filippos Karapetis
2014-05-07MADS: Add recently added fields in Scene205::synchronize()Strangerke
2014-05-07MADS: Implement Scene205::Actions, some polishingStrangerke
2014-05-07MADS: Synchronize local scene variables for Rex scene group 2Filippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis
2014-05-04MADS: Add enums for some magic numbers in Nebular scene group 2Filippos Karapetis
2014-05-04MADS: Fix several logic bugs in scenes 102, 109 and 212Filippos Karapetis
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-20MADS: Fixes for scene 210 conversationPaul Gilbert
2014-04-20MADS: Implemented display of conversation topicsPaul Gilbert
2014-04-20MADS: Beginnings of implementing conversation methodsPaul Gilbert
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Remove some useless accolades, implement scene 216Strangerke
2014-04-16MADS: Fix rects in scene 202, 210, 211, implement scene 215Strangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: Renaming for sprite cycle triggersPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-16MADS: Implement scene 214Strangerke
2014-04-11MADS: Split the other sprite and sequence index arraysStrangerke
2014-04-11MADS: Implement unhandledActionStrangerke
2014-04-10MADS: Avoid to specify the 2nd parameter of addSprites when it's the default ↵Strangerke
value
2014-04-09MADS: Implement scene 212Strangerke
2014-04-09MADS: Some refactoring, implement Scene 211Strangerke
2014-04-08MADS: Use Common::Point in DynamicHotspot::setPosition()Strangerke
2014-04-08MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubsStrangerke
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Implement scene 209Strangerke
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-03-30MADS: Some more rework in scene 208Strangerke
2014-03-30MADS: Reduce the scope of a variable in scene 208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::updateTrap()Strangerke
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Implement two stubs in scene 207 (which is now complete)Strangerke
2014-03-29MADS: Some renaming in scene 207Strangerke
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵Strangerke
in scene 202 and 203, some renaming
2014-03-29MADS: Some more renaming in scene 202Strangerke
2014-03-29MADS: Replace some magic values by enumsStrangerke
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert