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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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nebular_scenes2.cpp
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2014-05-08
MADS: Use friendly names in globals
Filippos Karapetis
2014-05-08
MADS: Use friendly name for global 36 (monkey status)
Filippos Karapetis
2014-05-08
MADS: Use friendly name for the deep pit in scene 208
Filippos Karapetis
2014-05-07
MADS: Add recently added fields in Scene205::synchronize()
Strangerke
2014-05-07
MADS: Implement Scene205::Actions, some polishing
Strangerke
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 2
Filippos Karapetis
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-04
MADS: Remove optional parameters in scene213
Strangerke
2014-05-04
MADS: Implement scene 213
Strangerke
2014-05-04
MADS: More naming for scene 208
Filippos Karapetis
2014-05-04
MADS: Replace some magic values in scene 208 with their enums
Filippos Karapetis
2014-05-04
MADS: Replace some more magic values for inventory items and actions
Filippos Karapetis
2014-05-04
MADS: Add enums for some magic numbers in Nebular scene group 2
Filippos Karapetis
2014-05-04
MADS: Fix several logic bugs in scenes 102, 109 and 212
Filippos Karapetis
2014-05-02
MADS: sub70C52 is setMotion
Filippos Karapetis
2014-04-23
MADS: Fix scenes previously using globals to properly use locals
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-20
MADS: Fixes for scene 210 conversation
Paul Gilbert
2014-04-20
MADS: Implemented display of conversation topics
Paul Gilbert
2014-04-20
MADS: Beginnings of implementing conversation methods
Paul Gilbert
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Remove some useless accolades, implement scene 216
Strangerke
2014-04-16
MADS: Fix rects in scene 202, 210, 211, implement scene 215
Strangerke
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Renaming for sprite cycle triggers
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-16
MADS: Implement scene 214
Strangerke
2014-04-11
MADS: Split the other sprite and sequence index arrays
Strangerke
2014-04-11
MADS: Implement unhandledAction
Strangerke
2014-04-10
MADS: Avoid to specify the 2nd parameter of addSprites when it's the default ↵
Strangerke
value
2014-04-09
MADS: Implement scene 212
Strangerke
2014-04-09
MADS: Some refactoring, implement Scene 211
Strangerke
2014-04-08
MADS: Use Common::Point in DynamicHotspot::setPosition()
Strangerke
2014-04-08
MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubs
Strangerke
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-04-05
MADS: Implement scene 209
Strangerke
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-03-30
MADS: Some more rework in scene 208
Strangerke
2014-03-30
MADS: Reduce the scope of a variable in scene 208::subAction()
Strangerke
2014-03-30
MADS: Implement Scene208::subAction()
Strangerke
2014-03-30
MADS: Implement Scene208::updateTrap()
Strangerke
2014-03-29
MADS: Remove some magic values related to verbs
Strangerke
2014-03-29
MADS: Implement two stubs in scene 207 (which is now complete)
Strangerke
2014-03-29
MADS: Some renaming in scene 207
Strangerke
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵
Strangerke
in scene 202 and 203, some renaming
2014-03-29
MADS: Some more renaming in scene 202
Strangerke
2014-03-29
MADS: Replace some magic values by enums
Strangerke
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
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