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2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-02-24MADS: NEBULAR: Fix hotspot for doll in laboratoryPaul Gilbert
2016-02-06MADS: Fix stop stopWalkers list incorrectly filling upPaul Gilbert
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
2015-11-16MADS: Add buttons to the main menu to show the secret bonus animationsPaul Gilbert
2015-11-16MADS: Fix incorrect method mappings in sound group 4Paul Gilbert
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-09-22MADS: Rex - Fix check used to force sprite reload in scene group 1xxStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07MADS: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-16MADS: Handle a game bug in scene 604, which prevents game completionFilippos Karapetis
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Fix frequently getting endless wait cursor after doctor hits youPaul Gilbert
2015-03-14MADS: Fix greeting when talking to cell wall the first timePaul Gilbert
2015-03-14MADS: Fix animation of tying rope to the boatPaul Gilbert
2015-03-14MADS: Save reverted options if you cancel out of Game Options dialogPaul Gilbert
2015-03-14MADS: Persist gameplay optionsPaul Gilbert
2015-03-14MADS: Fix animation for putting severed arm on scannerPaul Gilbert
2015-03-14MADS: Fix toggling of game optionsFilippos Karapetis
2015-03-14MADS: Fix some verbsFilippos Karapetis
2015-03-13MADS: Fix text display when opening the Slippery Pig fridgePaul Gilbert
2015-03-13MADS: Action fixes for top of south elevator scenePaul Gilbert
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-03-13MADS: Fix distortions when playing many of the soundsPaul Gilbert