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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-03-19
MADS: Use removeFromInventory and addToInventory in Scene 202
Strangerke
2014-03-19
MADS: Implement Scene202::actions
Strangerke
2014-03-18
MADS: Add scene 201 in createScene()
Strangerke
2014-03-18
MADS: Complete scene 201
Strangerke
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-17
MADS: Implement some more logic used in scene 201
Strangerke
2014-03-16
MADS: Fix for Scene2xx::setPlayerSpritesPrefix
Paul Gilbert
2014-03-16
MADS: First real try - Implement Scene201::enter()
Strangerke
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Implement Scene201::setup, remove some function definition, add some No...
Strangerke
2014-03-16
MADS: Implement Scene2xx functions
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-08
MADS: Fix sprites loading for scene 804
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-07
MADS: More initialisation code for scene 804, and missing engine methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
2014-02-21
MADS: Added remaining commands from the asound.001 player
Paul Gilbert
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
2014-02-19
MADS: Moved sound_nebular file into new nebular/ folder
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert