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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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nebular
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Author
2018-08-17
JANITORIAL: Removing trailing spaces after int casts
Paul Gilbert
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-12
MADS: NEBULAR: Disable the copy protection dialog by default
Paul Gilbert
2017-11-21
MADS: Fix crash when Rex is locked in cell
Paul Gilbert
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-07-20
MADS: Fix incorrect indentation
Paul Gilbert
2016-05-26
MADS: Refactor MSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-02-24
MADS: NEBULAR: Fix hotspot for doll in laboratory
Paul Gilbert
2016-02-06
MADS: Fix stop stopWalkers list incorrectly filling up
Paul Gilbert
2016-01-11
MADS: Check 'dialog' earlier to avoid untested null dereference
Strangerke
2016-01-07
MADS: Phantom: Flesh out walk triggers
Paul Gilbert
2015-11-25
MADS: NEBULAR: Fix another (potential) memory leak
Strangerke
2015-11-25
MADS: Nebular - Fix two memory leaks in dialogs
Strangerke
2015-11-24
MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()
Strangerke
2015-11-24
MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value
Strangerke
2015-11-23
MADS: Rex: Remove dead code in doObjectAction
Strangerke
2015-11-23
Merge pull request #626 from dreammaster/phantom
Filippos Karapetis
2015-11-16
MADS: Add buttons to the main menu to show the secret bonus animations
Paul Gilbert
2015-11-16
MADS: Fix incorrect method mappings in sound group 4
Paul Gilbert
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-10-27
MADS: Janitorial: Remove trailing spaces and tabs
Strangerke
2015-10-24
MADS: Don't show protection dialog when resuming game from in-game menu
Paul Gilbert
2015-10-24
MADS: Fix crash at end of copy protection failure cutscene
Paul Gilbert
2015-09-22
MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Strangerke
2015-09-21
MADS: Allow multiple animations for Phantom and later games
Strangerke
2015-07-07
AUDIO: Remove all AudioStream access to OPL
Matthew Hoops
2015-07-07
MADS: Use the built-in OPL timer
Matthew Hoops
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2015-07-07
AUDIO: Remove the legacy OPL API
Matthew Hoops
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
2015-04-08
MADS: Don't show protection dialog when exiting directly from main menu
Paul Gilbert
2015-04-06
MADS: Show first character of the Rex Nebular copy protection word
Torbjörn Andersson
2015-04-06
MADS: Allow quitting in Rex's copy protection dialog
Torbjörn Andersson
2015-04-06
MADS: Implement copy protection screen for Rex
Filippos Karapetis
2015-04-04
MADS: Have Rex swim to correct spot when throwing burger or fish
unknown
2015-04-04
MADS: Keep Rex's speech on-screen longer when exitting crashed ship
unknown
2015-04-04
MADS: Fix throwing burger in the different difficulty modes
unknown
2015-04-04
MADS: Fix incorrect depth handling after picking up rebreather
unknown
2015-03-18
MADS: Hook up ScummVM volume control
Paul Gilbert
2015-03-16
MADS: Handle a game bug in scene 604, which prevents game completion
Filippos Karapetis
2015-03-15
MADS: Properly reset the sound flag
Filippos Karapetis
2015-03-15
MADS: Hook up all of the remaining options, and add custom game options
Filippos Karapetis
2015-03-14
MADS: Fix frequently getting endless wait cursor after doctor hits you
Paul Gilbert
2015-03-14
MADS: Fix greeting when talking to cell wall the first time
Paul Gilbert
2015-03-14
MADS: Fix animation of tying rope to the boat
Paul Gilbert
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