index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
phantom
/
game_phantom.cpp
Age
Commit message (
Collapse
)
Author
2019-12-06
MADS: Fix Missing Default Switch Cases
D G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2016-01-08
MADS: Cleanup of existing converstations skeleton code
Paul Gilbert
2016-01-07
MADS: Phantom: Flesh out walk triggers
Paul Gilbert
2015-11-27
MADS: Shut gcc warning. Requires checking
Eugene Sandulenko
2015-11-24
MADS: Phantom - Initialize and synchronize a couple of variables
Strangerke
2015-11-24
MADS: Phantom: Add more checks in exitCatacombs
Strangerke
Fix an assert in moveCatacombs
2015-11-24
MADS: Phantom: Fix asserts in moveCatacombs
Strangerke
2015-11-23
MADS: Silence two GCC warnings
Torbjörn Andersson
The other warnings will require some further investigation.
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-11-09
MADS: Phantom: Implement stopWalker()
Strangerke
2015-11-09
MADS: Phantom: Implement unhandledAction()
Strangerke
2015-11-09
MADS: Phantom: Implement doObjectAction()
Strangerke
2015-11-04
MADS: Phantom: Remove obsolete comment, fix the use of a boolean
Strangerke
2015-11-04
MADS: Phantom: Add more Catacombs functions
Strangerke
2015-11-03
MADS: Phantom: Phantom isn't naughty!
Strangerke
2015-11-03
MADS: Phantom: Implement exitCatacombs
Strangerke
2015-11-03
MADS: Phantom: Implement setupCatacombs
Strangerke
2015-10-30
MADS: Phantom: Implement scene 401
Strangerke
2015-10-28
MADS: Phantom: Implement scene 309
Strangerke
2015-10-19
MADS: Phantom: Implement scene 111. Remove dead 'breaks'.
Strangerke
2015-07-04
MADS: Phantom: Initial work on game globals
Filippos Karapetis
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2014-09-19
MADS: Phantom - add preloadsequence call in initializeGlobals
Strangerke
2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Index and document all Phantom scenes
Filippos Karapetis
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis