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2015-07-04MADS: V2: Remove comma at the end of the Phantom verb listFilippos Karapetis
2015-07-04MADS: V2: Initial work on Phantom scenes 101 and 102Filippos Karapetis
2015-07-04MADS: V2: Initial work on verbs for PhantomFilippos Karapetis
2015-07-04MADS: V2: The intro scenes do not have any codesFilippos Karapetis
2015-07-04MADS: Phantom: Initial work on game globalsFilippos Karapetis
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-05-27MADS: More formatting fixes.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-20MADS: Fix the GMM menu for V2 gamesFilippos Karapetis
2014-05-20MADS: Add nouns for PhantomFilippos Karapetis
2014-05-20MADS: Add the inventory item names for PhantomFilippos Karapetis
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-09MADS: Remove superfluous empty scene methodsFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Index and document all Phantom scenesFilippos Karapetis
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis