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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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player.cpp
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Author
2016-01-07
MADS: Phantom: Flesh out walk triggers
Paul Gilbert
2015-11-07
MADS: Phantom: More work on V2 scene data
Filippos Karapetis
2015-10-27
MADS: Janitorial: Remove trailing spaces and tabs
Strangerke
2015-10-24
MADS: Phantom: Initial implementation of Player::setWalkTrigger()
Filippos Karapetis
2015-10-21
MADS: Phantom: Implement resetFacing()
Filippos Karapetis
2015-10-15
MADS: Add logic for scene 103, some rework on animations
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...
Strangerke
2015-09-22
MADS: Phantom - Implement Scene1xx functions
Strangerke
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-09
MADS: Fix walking to exit in guard room after dropping severed arm
Paul Gilbert
2015-03-05
MADS: Fix screwed up death animation when getting eaten in village stream
Paul Gilbert
2015-03-04
MADS: Fix crash throwing bones to dog
Paul Gilbert
2015-02-21
MADS: Fix player animation when getting blown up by mine
Paul Gilbert
2015-02-15
MADS: Fix proper cycling of idle animations
Paul Gilbert
2015-02-15
MADS: Stop player disappearing after cutscene of fish being eaten
Paul Gilbert
2014-06-01
MADS: Silence gcc conversion warnings
Matthew Hoops
2014-05-31
MADS: Fix starting to talk to doctor in scene 318
Paul Gilbert
2014-05-28
MADS: Fix some more missing initializations
Strangerke
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-24
MADS: Fix showing wait cursor when scene changes
Paul Gilbert
2014-05-24
MADS: Fix checks for assets count when calling releasePlayerSprites
Paul Gilbert
2014-05-20
MADS: Completely remove synchronizeString in favour of syncString
Paul Gilbert
2014-05-18
MADS: Rework removePlayerSprites(), get rid of another TODO
Strangerke
2014-05-18
MADS: Add removePlayerSprites(), remove a TODO
Strangerke
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-04
MADS: Sprites aren't always cleared properly - add a FIXME
Filippos Karapetis
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-28
MADS: Further workarounds for player data being accessed during cutscenes
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-16
MADS: Fix player/sprite setup/teardown for scene 112
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-08
MADS: Fixes for movement issues in the grasslands
Paul Gilbert
2014-04-06
MADS: Fixes for switching between scenes
Paul Gilbert
2014-04-05
MADS: Fix calculating player depth in the scene
Paul Gilbert
2014-04-05
MADS: Fix pathfinding when dest pos is exactly the same as source pos
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Minor renamings and added display of walk nodes to debugger
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
2014-03-28
MADS: Cleanup of Player::updateFrame
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
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