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path: root/engines/mads/player.cpp
AgeCommit message (Expand)Author
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-24MADS: Phantom: Initial implementation of Player::setWalkTrigger()Filippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-22MADS: Phantom - Implement Scene1xx functionsStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert
2015-03-09MADS: Fix walking to exit in guard room after dropping severed armPaul Gilbert
2015-03-05MADS: Fix screwed up death animation when getting eaten in village streamPaul Gilbert
2015-03-04MADS: Fix crash throwing bones to dogPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2015-02-15MADS: Fix proper cycling of idle animationsPaul Gilbert
2015-02-15MADS: Stop player disappearing after cutscene of fish being eatenPaul Gilbert
2014-06-01MADS: Silence gcc conversion warningsMatthew Hoops
2014-05-31MADS: Fix starting to talk to doctor in scene 318Paul Gilbert
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-24MADS: Fix showing wait cursor when scene changesPaul Gilbert
2014-05-24MADS: Fix checks for assets count when calling releasePlayerSpritesPaul Gilbert
2014-05-20MADS: Completely remove synchronizeString in favour of syncStringPaul Gilbert
2014-05-18MADS: Rework removePlayerSprites(), get rid of another TODOStrangerke
2014-05-18MADS: Add removePlayerSprites(), remove a TODOStrangerke
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Sprites aren't always cleared properly - add a FIXMEFilippos Karapetis
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-28MADS: Further workarounds for player data being accessed during cutscenesPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-16MADS: Fix player/sprite setup/teardown for scene 112Paul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-08MADS: Fixes for movement issues in the grasslandsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Fix calculating player depth in the scenePaul Gilbert
2014-04-05MADS: Fix pathfinding when dest pos is exactly the same as source posPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert