Age | Commit message (Expand) | Author |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-01-11 | MADS: Initialize some variables in player code | Strangerke |
2016-01-07 | MADS: Phantom: Flesh out walk triggers | Paul Gilbert |
2015-11-07 | MADS: Phantom: More work on V2 scene data | Filippos Karapetis |
2015-10-27 | MADS: Janitorial: Remove trailing spaces and tabs | Strangerke |
2015-10-24 | MADS: Phantom: Initial implementation of Player::setWalkTrigger() | Filippos Karapetis |
2015-10-21 | MADS: Phantom: Implement resetFacing() | Filippos Karapetis |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke |
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct... | Strangerke |
2015-09-22 | MADS: Phantom - Implement Scene1xx functions | Strangerke |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-03-14 | MADS: Fix crash in stream crossing death, simplify SpriteSets class | Paul Gilbert |
2015-03-09 | MADS: Fix walking to exit in guard room after dropping severed arm | Paul Gilbert |
2015-03-05 | MADS: Fix screwed up death animation when getting eaten in village stream | Paul Gilbert |
2015-03-04 | MADS: Fix crash throwing bones to dog | Paul Gilbert |
2015-02-21 | MADS: Fix player animation when getting blown up by mine | Paul Gilbert |
2015-02-15 | MADS: Fix proper cycling of idle animations | Paul Gilbert |
2015-02-15 | MADS: Stop player disappearing after cutscene of fish being eaten | Paul Gilbert |
2014-06-01 | MADS: Silence gcc conversion warnings | Matthew Hoops |
2014-05-31 | MADS: Fix starting to talk to doctor in scene 318 | Paul Gilbert |
2014-05-28 | MADS: Fix some more missing initializations | Strangerke |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-24 | MADS: Fix showing wait cursor when scene changes | Paul Gilbert |
2014-05-24 | MADS: Fix checks for assets count when calling releasePlayerSprites | Paul Gilbert |
2014-05-20 | MADS: Completely remove synchronizeString in favour of syncString | Paul Gilbert |
2014-05-18 | MADS: Rework removePlayerSprites(), get rid of another TODO | Strangerke |
2014-05-18 | MADS: Add removePlayerSprites(), remove a TODO | Strangerke |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-04 | MADS: Sprites aren't always cleared properly - add a FIXME | Filippos Karapetis |
2014-05-03 | MADS: Savegames are now working | Paul Gilbert |
2014-05-01 | MADS: Implemented more savegame synchronization | Paul Gilbert |
2014-04-28 | MADS: Further workarounds for player data being accessed during cutscenes | Paul Gilbert |
2014-04-22 | MADS: Beginnings of savegame synchronisation | Paul Gilbert |
2014-04-16 | MADS: Fix to stop game ending when loading a cutscene scene | Paul Gilbert |
2014-04-16 | MADS: Fix player/sprite setup/teardown for scene 112 | Paul Gilbert |
2014-04-15 | MADS: General cleanup and minor renamings | Paul Gilbert |
2014-04-08 | MADS: Fixes for movement issues in the grasslands | Paul Gilbert |
2014-04-06 | MADS: Fixes for switching between scenes | Paul Gilbert |
2014-04-05 | MADS: Fix calculating player depth in the scene | Paul Gilbert |
2014-04-05 | MADS: Fix pathfinding when dest pos is exactly the same as source pos | Paul Gilbert |
2014-04-02 | MADS: Cleanup of UISlots and flag types | Paul Gilbert |
2014-03-30 | MADS: Added some missing code for scene change freeing | Paul Gilbert |
2014-03-29 | MADS: Refactored pathfinder into it's own class | Paul Gilbert |
2014-03-29 | MADS: Minor renamings and added display of walk nodes to debugger | Paul Gilbert |
2014-03-29 | MADS: Implemented NebularGame::step | Paul Gilbert |
2014-03-28 | MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk | Paul Gilbert |
2014-03-28 | MADS: Clean up of Player::move method | Paul Gilbert |
2014-03-28 | MADS: Cleanup of Player::updateFrame | Paul Gilbert |
2014-03-28 | MADS: Cleanup of direction setup, fix sprite mirroring for walking | Paul Gilbert |
2014-03-27 | MADS: Initial cleanup of action/player handling | Paul Gilbert |