Age | Commit message (Collapse) | Author |
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This is used to conditionally display additional background objects.
Also, added a TODO in Scene::deleteSequence()
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I've left in a CHECKME for the part of the code I'm not 100% sure.
Unfortunately, this can't really be tested yet until animations
work properly
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This fixes all of the scenes that expand over the screen (e.g. 101, 104,
109 in Phantom, as well as the several scenes in the Dragonsphere intro).
Also added a new debugger command, "set_camera", which sets the scene
camera to specific coordinates
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Use an enum in various calls of _scene->_dynamicHotspots.add()
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functions
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Thanks to fingolfin for finding out the unused reference
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multiple game loops
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