index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
scene.cpp
Age
Commit message (
Expand
)
Author
2014-04-28
MADS: Fix original engine bug with highlighted hotspots between scenes
Paul Gilbert
2014-04-27
MADS: Hook up the new skeleton scene logic for Phantom and Dragonsphere
Filippos Karapetis
2014-04-24
MADS: Hook game scene into synchronisation logic
Paul Gilbert
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-22
MADS: Fix compilation warning
Strangerke
2014-04-20
MADS: Fix update of palette due to palette cycling
Paul Gilbert
2014-04-20
MADS: Added extra initialisation of Scene class fields
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalData
Strangerke
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Fix scene animation data being unloaded prematurely
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-11
MADS: Replace warning with call to stubbed unhandledAction method
Paul Gilbert
2014-04-08
MADS: Cleanup of verb/preposition flags handling
Paul Gilbert
2014-04-08
MADS: Resolve some old TODOs
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-07
MADS: Remove stub warning for originald debugger code not to be implemented
Paul Gilbert
2014-04-07
MADS: Remove stubbed methods that were undeed mouse handler calls
Paul Gilbert
2014-04-06
MADS: Fixes for switching between scenes
Paul Gilbert
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-04-05
MADS: Fix for actions getting aborted due to _commandError being set
Paul Gilbert
2014-04-05
MADS: Fix right mouse button handling
Paul Gilbert
2014-04-05
MADS: Fixes for actions triggering prematurely
Paul Gilbert
2014-04-04
MADS: Fix for actions get repeated endlessly
Paul Gilbert
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-04-02
MADS: Further clean up/renaming of checkActionAtMousePos
Paul Gilbert
2014-04-02
MADS: In progress cleanup of checkActionAtMousePos
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-04-01
MADS: Minor variable renaming and remove incorrect variable set in scene loop
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Minor renamings and added display of walk nodes to debugger
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-26
MADS: Walking is now sort of working
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
[next]