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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene.h
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2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-11-09
MADS: Phantom: Update the definition of drawToBackground()
Filippos Karapetis
2015-10-25
MADS: Phantom: Implement scene 203
Strangerke
2015-10-21
MADS: Phantom: Implement loadSpeech() and playSpeech()
Filippos Karapetis
2015-10-20
MADS: Phantom: Implement scene 113, some renaming
Strangerke
2015-10-19
MADS: Phantom: Implement scene 109
Strangerke
2015-10-18
MADS: Phantom: Add logic for scene 105
Strangerke
2015-10-15
MADS: Add logic for scene 103, some rework on animations
Strangerke
2015-10-13
MADS: Phantom: Rewrite logic for Scene102
Strangerke
2015-10-12
MADS: Phantom: Add some more logic for scene 101
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...
Strangerke
2015-09-21
MADS: Allow multiple animations for Phantom and later games
Strangerke
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-13
MADS: Properly handle reloading scenes when closing dialogs
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-10-11
MADS: Fix palette animations in cutscene animations
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-05-27
MADS: synchronise -> synchronize
Johannes Schickel
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-20
MADS: Add debugger commands for the game vocab
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Fix scene animation data being unloaded prematurely
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-06
MADS: Fixes for switching between scenes
Paul Gilbert
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-04-02
MADS: In progress cleanup of checkActionAtMousePos
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Implemente Scene::changeDepthSurface()
Strangerke
2014-03-19
MADS: Implemented methods for checking action at mouse position and clicking
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
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