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path: root/engines/mads/scene.h
AgeCommit message (Expand)Author
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-05-27MADS: synchronise -> synchronizeJohannes Schickel
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-20MADS: Add debugger commands for the game vocabFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Fix scene animation data being unloaded prematurelyPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert
2014-03-24MADS: Implement scene 203Strangerke
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-17MADS: Actions text in the UI now displaying correctlyPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert