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path: root/engines/mads/scene_data.cpp
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2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-11MADS: Fix loading wide-screen backgrounds during intro animationPaul Gilbert
2014-10-10MADS: Fix loading correct backgrounds during animationsPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-07-24MADS: Clean up _depthStyle usage in DepthSurface classPaul Gilbert
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-05-31MADS: Merge copyFromScaled into the existing copyFrom methodPaul Gilbert
2014-05-29MADS: Fix positioning of teleporter window backgroundsPaul Gilbert
2014-05-28MADS: Add a constructor to SceneInfoStrangerke
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Fix scene loading for V2 gamesFilippos Karapetis
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalDataStrangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-11MADS: Fix palette transformation during SceneInfo::loadPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: Fixes for displaying kernel messagesPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Perform palette translation on backgroundPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Fixes for drawing scene elementsPaul Gilbert
2014-03-08MADS: Cleanup code for accessing sprite assetsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert