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path: root/engines/mads/scene_data.cpp
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2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-11-06MADS: Phantom: Initialize missing scene info so that Raoul is visibleFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
This fixes all of the scenes that expand over the screen (e.g. 101, 104, 109 in Phantom, as well as the several scenes in the Dragonsphere intro). Also added a new debugger command, "set_camera", which sets the scene camera to specific coordinates
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-01-17MADS: Fix horizontal flipping of scene background spritesPaul Gilbert
2015-01-17MADS: Add loading of SpriteInfo frame numbers for scene background spritesPaul Gilbert
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-11MADS: Fix loading wide-screen backgrounds during intro animationPaul Gilbert
2014-10-10MADS: Fix loading correct backgrounds during animationsPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-07-24MADS: Clean up _depthStyle usage in DepthSurface classPaul Gilbert
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-05-31MADS: Merge copyFromScaled into the existing copyFrom methodPaul Gilbert
2014-05-29MADS: Fix positioning of teleporter window backgroundsPaul Gilbert
2014-05-28MADS: Add a constructor to SceneInfoStrangerke
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Fix scene loading for V2 gamesFilippos Karapetis
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalDataStrangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-11MADS: Fix palette transformation during SceneInfo::loadPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: Fixes for displaying kernel messagesPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Perform palette translation on backgroundPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert