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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene_data.cpp
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2016-05-26
MADS: Refactor MSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-11-24
MADS: Fix memory leak in loadMadsV2Background
Strangerke
2015-11-07
MADS: Phantom: More work on V2 scene data
Filippos Karapetis
2015-11-06
MADS: Phantom: Initialize missing scene info so that Raoul is visible
Filippos Karapetis
2015-10-22
MADS: Phantom: Expand the existing camera adjustment logic for V2 games
Filippos Karapetis
This fixes all of the scenes that expand over the screen (e.g. 101, 104, 109 in Phantom, as well as the several scenes in the Dragonsphere intro). Also added a new debugger command, "set_camera", which sets the scene camera to specific coordinates
2015-04-09
MADS: Fix a regression in V2 games
Filippos Karapetis
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-01-17
MADS: Fix horizontal flipping of scene background sprites
Paul Gilbert
2015-01-17
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
Paul Gilbert
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-10-13
MADS: Further fixes for palette cycling during animations
Paul Gilbert
2014-10-11
MADS: Fix loading wide-screen backgrounds during intro animation
Paul Gilbert
2014-10-10
MADS: Fix loading correct backgrounds during animations
Paul Gilbert
2014-09-06
MADS: Properly free menu items when main menu is freed
Paul Gilbert
2014-09-06
MADS: Fix spare screen background changes for TextView showing quotes
Paul Gilbert
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-05-31
MADS: Merge copyFromScaled into the existing copyFrom method
Paul Gilbert
2014-05-29
MADS: Fix positioning of teleporter window backgrounds
Paul Gilbert
2014-05-28
MADS: Add a constructor to SceneInfo
Strangerke
2014-05-28
MADS: Fix some more missing initializations
Strangerke
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Fix scene loading for V2 games
Filippos Karapetis
2014-05-04
MADS: Fix for scene loading in teleporter scenes
Paul Gilbert
2014-04-27
MADS: Add initial support for V2 backgrounds and hotspots
Filippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalData
Strangerke
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-11
MADS: Fix palette transformation during SceneInfo::load
Paul Gilbert
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-03-29
MADS: Remove some magic values related to verbs
Strangerke
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-22
MADS: Further fixes for hotspot highlighting
Paul Gilbert
2014-03-22
MADS: Fixes for displaying kernel messages
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: In progress text draw methods for user interface
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Perform palette translation on background
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
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