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AgeCommit message (Expand)Author
2014-12-07MADS: Remove unused reference to MADSEngineFilippos Karapetis
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-10-15MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-15MADS: Bugfix for the text view debugger commandFilippos Karapetis
2014-10-14MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert
2014-10-14MADS: Fix clearing on-screen messages when the cutscene animation changesPaul Gilbert
2014-10-14MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-14MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-13MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert
2014-10-13MADS: Fix playback of digital audio during animation sequencesPaul Gilbert
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-10-12MADS: Better initialization of animation cycling palettesPaul Gilbert
2014-10-12MADS: Depth style 2 frames can be drawn using existing methodsPaul Gilbert
2014-10-12MADS: Fix horizontal background scrolling in animationsPaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-10-11MADS: Fix loading wide-screen backgrounds during intro animationPaul Gilbert
2014-10-10MADS: Fix loading correct backgrounds during animationsPaul Gilbert
2014-10-10MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.Strangerke
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-10MADS: Rex - Remove dead code also present in the original in the logic of sce...Strangerke
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next me...Strangerke
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-09-29MADS: Rex - Avoid potential not null terminated buffers after the use of strncpyStrangerke
2014-09-29MADS: Rex - Remove unused variablesStrangerke
2014-09-29MADS: Rex - Fix safety check in ASound9Strangerke
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-20MADS: Add new Animation fields needed by AnimViewPaul Gilbert
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke