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AgeCommit message (Expand)Author
2016-05-29Fix MADS copyright signHubert Maier
2016-05-27MADS: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26MADS: Refactor MSurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-02MADS: Fix class initializationEugene Sandulenko
2016-04-16MADS: Remove git conflict markers in menu_views.hRob Loach
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-02-25MADS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-24MADS: NEBULAR: Fix hotspot for doll in laboratoryPaul Gilbert
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2016-02-06MADS: Fix stop stopWalkers list incorrectly filling upPaul Gilbert
2016-02-06MADS: Fix game loop crashPaul Gilbert
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
2016-01-26MADS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Implement GameConversations::run methodPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2015-12-31TONY: As codec is always ADPCM, remove some dead codeStrangerke
2015-12-23MADS: Phantom: Properly initialize scene 410Filippos Karapetis
2015-11-27MADS: Fixing parenthesis. Requires checking with the originalEugene Sandulenko
2015-11-27MADS: Fix warning. Requires consulting with the originalEugene Sandulenko
2015-11-27MADS: Shut gcc warning. Requires checkingEugene Sandulenko
2015-11-27MADS: Silence Clang warningTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke