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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2014-09-06
MADS: Fix spare screen background changes for TextView showing quotes
Paul Gilbert
2014-09-06
MADS: Fix text not properly being erased when showing quotes
Paul Gilbert
2014-09-05
MADS: Fix custom color setup for quotes display
Paul Gilbert
2014-09-05
MADS: Fix OPL init error when showing credits multiple times
Paul Gilbert
2014-09-05
MADS: Fix exiting the game
Paul Gilbert
2014-09-05
MADS: Fix starting TextView palette setup and scroll ending
Paul Gilbert
2014-09-04
MADS: Fix text not showing at all for Quotes
Paul Gilbert
2014-09-04
MADS: Fix palette setup for credits view
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-09-02
MADS: Converting text view to use existing drawing frameweork
Paul Gilbert
2014-08-31
MADS: Fixes to correctly display the credits screen
Paul Gilbert
2014-08-31
MADS: Actually hook in the new sound player group
Paul Gilbert
2014-08-31
MADS: Implement sound player group #9
Paul Gilbert
2014-08-31
MADS: Hook in text credits view, beginnings of correct script processing
Paul Gilbert
2014-08-31
ACCESS: Fix display of advert view on Exit
Paul Gilbert
2014-08-31
MADS: Fix some memory leaks
Paul Gilbert
2014-08-06
MADS: Fix some more uninitialized variables
Strangerke
2014-08-06
MADS: Rex - Fix some uninitialized variables in the menu
Strangerke
2014-08-06
MADS: Avoid potential buffer overflows
Strangerke
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Fix invalid parameter in error call
Paul Gilbert
2014-07-27
MADS: Beginnings of animation view class
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Silence GCC warning
Torbjörn Andersson
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-27
MADS: Menu item highlighting and selection animation now working
Paul Gilbert
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-26
MADS: Cleanup of menu item positioning
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-07-23
MADS: Add support for FAB decompression in the dump_file command
Filippos Karapetis
2014-07-20
MADS: Fix palette method signature
Paul Gilbert
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-06-29
MADS: Fix incorrect difficulty check for leaving ship without rebreather
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-29
MADS: Don't error out on unsupported scene transitions
Filippos Karapetis
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
MADS: Remove dead code
Filippos Karapetis
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: Fix calculating frame delays for animated objects
Paul Gilbert
2014-06-07
MADS: Fix incorrect frame usage for spinning inventory items
Paul Gilbert
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