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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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Author
2015-10-19
MADS: Phantom: Move "lock" to the list of verbs
Strangerke
2015-10-19
MADS: Phantom: Implement scene 110
Strangerke
2015-10-19
MADS: Phantom: Implement scene 109
Strangerke
2015-10-19
MADS: Phantom: Some renaming in scene 108
Strangerke
2015-10-18
MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108
Strangerke
2015-10-18
MADS: Phantom: Add logic for scene 107
Strangerke
2015-10-18
MADS: Phantom: Implement scene 106
Strangerke
2015-10-18
MADS: Phantom: Fix code formatting
Strangerke
2015-10-18
MADS: Phantom: Fix hotspot rects, remove some dead code
Strangerke
2015-10-18
MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...
Strangerke
2015-10-18
MADS: Phantom: Add logic for scene 105
Strangerke
2015-10-16
MADS: Phantom: Fix some code formatting
Strangerke
2015-10-16
MADS: Phantom: Implement logic for scene 104
Strangerke
2015-10-15
MADS: Phantom: Some renaming
Strangerke
2015-10-15
MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence function
Strangerke
2015-10-15
MADS: Add logic for scene 103, some rework on animations
Strangerke
2015-10-13
MADS: Phantom: Rewrite logic for Scene102
Strangerke
2015-10-12
MADS: Phantom: Add some more logic for scene 101
Strangerke
2015-10-10
MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...
Strangerke
2015-09-22
MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Strangerke
2015-09-22
MADS: Phantom - Implement Scene1xx functions
Strangerke
2015-09-21
MADS: Allow multiple animations for Phantom and later games
Strangerke
2015-08-30
Merge branch 'master' into phantom
Paul Gilbert
2015-07-07
AUDIO: Remove all AudioStream access to OPL
Matthew Hoops
2015-07-07
MADS: Use the built-in OPL timer
Matthew Hoops
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2015-07-07
AUDIO: Remove the legacy OPL API
Matthew Hoops
2015-07-04
MADS: V2: Remove comma at the end of the Phantom verb list
Filippos Karapetis
2015-07-04
MADS: V2: Initial work on Phantom scenes 101 and 102
Filippos Karapetis
2015-07-04
MADS: V2: Initial work on verbs for Phantom
Filippos Karapetis
2015-07-04
MADS: V2: Re-enable sprite drawing
Filippos Karapetis
2015-07-04
MADS: V2: The intro scenes do not have any codes
Filippos Karapetis
2015-07-04
MADS: Phantom: Initial work on game globals
Filippos Karapetis
2015-07-04
MADS: V2: The two new hotspot fields refer to the cursor and the syntax
Filippos Karapetis
2015-05-31
Merge branch 'master' into phantom
Paul Gilbert
2015-05-31
MADS: Remove unnecessary semicolon
Torbjörn Andersson
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-11
MADS: Fix memory leak in Dialog class
Paul Gilbert
2015-04-09
MADS: Fix a regression in V2 games
Filippos Karapetis
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
2015-04-08
MADS: Don't show protection dialog when exiting directly from main menu
Paul Gilbert
2015-04-07
MADS: Fix crash leaving scene after shooting monkey
Paul Gilbert
2015-04-06
MADS: Show first character of the Rex Nebular copy protection word
Torbjörn Andersson
2015-04-06
MADS: Allow quitting in Rex's copy protection dialog
Torbjörn Andersson
2015-04-06
MADS: Implement copy protection screen for Rex
Filippos Karapetis
2015-04-05
MADS: Fix placement of blowgun in easy mode
Paul Gilbert
2015-04-04
MADS: Have Rex swim to correct spot when throwing burger or fish
unknown
2015-04-04
MADS: Keep Rex's speech on-screen longer when exitting crashed ship
unknown
2015-04-04
MADS: Fix wait cursor when leaving crashed ship for the first time
unknown
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