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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2016-01-18
MADS: Extra conversation dialog setup
Paul Gilbert
2016-01-17
MADS: Fix loading of conversation dialog messages
Paul Gilbert
2016-01-17
MADS: Beginnings of loading Phantom-style dialogs
Paul Gilbert
2016-01-17
MADS: Fix call to play speech in generateMessage
Paul Gilbert
2016-01-16
MADS: Preliminary converstation message generation
Paul Gilbert
2016-01-16
MADS: Properly name popup fields in conversation class
Paul Gilbert
2016-01-15
MADS: Implement conversation set node script opcode
Paul Gilbert
2016-01-15
MADS: Implement conversation message opcode
Paul Gilbert
2016-01-15
MADS: Fix loading conversation conditionals data
Paul Gilbert
2016-01-15
MADS: Implement more conversation script opcodes
Paul Gilbert
2016-01-15
MADS: Implement conversation conditionals evaluation
Paul Gilbert
2016-01-11
MADS: Rename "interface" variable to "idx".
Johannes Schickel
2016-01-11
MADS: Check 'dialog' earlier to avoid untested null dereference
Strangerke
2016-01-11
MADS: dragonsphere - Remove dead code in Scene102::step()
Strangerke
2016-01-11
MADS: Initialize some variables in player code
Strangerke
2016-01-11
MADS: Initialize some variables in conversation code
Strangerke
2016-01-10
MADS: Fix a bug noticed by eriktorbjorn in the camera code
Strangerke
2016-01-11
MADS: Implement conversation dialog scripts loading
Paul Gilbert
2016-01-10
MADS: Implement GameConversations::update
Paul Gilbert
2016-01-09
MADS: Hook up calls to conversation update where necessary
Paul Gilbert
2016-01-09
MADS: Set up conversation mode enum, change hold fields to use it
Paul Gilbert
2016-01-09
MADS: Implement bulk of remaining conversation setup and support methods
Paul Gilbert
2016-01-08
MADS: Further conversation cleanup, start of conv CND file loading
Paul Gilbert
2016-01-08
MADS: Implement GameConversations::run method
Paul Gilbert
2016-01-08
MADS: Cleanup of existing converstations skeleton code
Paul Gilbert
2016-01-07
MADS: Phantom: Flesh out walk triggers
Paul Gilbert
2015-12-31
TONY: As codec is always ADPCM, remove some dead code
Strangerke
2015-12-23
MADS: Phantom: Properly initialize scene 410
Filippos Karapetis
2015-11-27
MADS: Fixing parenthesis. Requires checking with the original
Eugene Sandulenko
2015-11-27
MADS: Fix warning. Requires consulting with the original
Eugene Sandulenko
2015-11-27
MADS: Shut gcc warning. Requires checking
Eugene Sandulenko
2015-11-27
MADS: Silence Clang warning
Torbjörn Andersson
2015-11-25
MADS: NEBULAR: Fix another (potential) memory leak
Strangerke
2015-11-25
MADS: Nebular - Fix two memory leaks in dialogs
Strangerke
2015-11-24
MADS: Fix several memory leaks in the conversation code
Strangerke
2015-11-24
MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()
Strangerke
2015-11-24
MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value
Strangerke
2015-11-24
MADS: Refactor camera code
Strangerke
2015-11-24
MADS: Don't set the camera for Rex game
Strangerke
2015-11-24
MADS: Fix memory leak in loadMadsV2Background
Strangerke
2015-11-24
MADS: Phantom - Initialize and synchronize a couple of variables
Strangerke
2015-11-24
MADS: initialize some variables
Strangerke
2015-11-24
MADS: Phantom: Add more checks in exitCatacombs
Strangerke
2015-11-24
MADS: Phantom: Fix asserts in moveCatacombs
Strangerke
2015-11-24
MADS: Fix flag usage for the value KMSG_ANIM
Strangerke
2015-11-24
MADS: Dragon: Remove some dead code in hardcoded logic
Strangerke
2015-11-24
MADS: Phantom: Remove dead code in scene 310
Strangerke
2015-11-23
MADS: Silent another cppCheck warning
Strangerke
2015-11-23
MADS: Rex: Remove dead code in doObjectAction
Strangerke
2015-11-23
MADS: Phantom: reduce the scope of a variable
Strangerke
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