Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-24 | GUI: Show "locked" saves during sync | Alexander Tkachev | |
2016-02-28 | ENGINES: Fix Typos. | Johannes Schickel | |
2016-02-25 | ENGINES: Document sorting guaranty for MetaEngine::listSaves. | Johannes Schickel | |
2014-02-18 | ENGINES: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-19 | GUI: Add per-engine and per-game options | Filippos Karapetis | |
2012-02-01 | ENGINES: Get rid of unnecessary friend in EngineManager. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2010-12-23 | PLUGINS: switched plugin manager to inheritance rather than #defines | Yotam Barnoy | |
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler. svn-id: r55024 | |||
2010-11-05 | PLUGINS: improved one-at-a-time plugin code | Yotam Barnoy | |
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097 | |||
2010-08-05 | added intermediary function 'findGameOnePlugAtATime' and switched load game ↵ | Tony Puccinelli | |
and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT svn-id: r51746 | |||
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn | |
svn-id: r48359 | |||
2010-03-18 | ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* | Max Horn | |
svn-id: r48283 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-09 | Update documentation. | Johannes Schickel | |
svn-id: r34971 | |||
2008-11-09 | Updated documentation. | Johannes Schickel | |
svn-id: r34964 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be ↵ | Max Horn | |
used in more places. Help with this is highly welcome svn-id: r34906 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-11-03 | - Extended some comments | Johannes Schickel | |
- Added @todos to engines/engine.h - Added a FIXME to engines/dialogs.cpp svn-id: r34887 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-10-04 | Renamed some MetaEngine feature flags; removed explicit numbers from this ↵ | Max Horn | |
feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature svn-id: r34738 | |||
2008-09-30 | cleanup | Max Horn | |
svn-id: r34697 | |||
2008-09-17 | Moved base/game.* to engines/game.* | Max Horn | |
svn-id: r34589 | |||
2008-09-16 | Added support for SCUMM savestates date/time and playtime info in the ↵ | Johannes Schickel | |
launcher load dialog. svn-id: r34583 | |||
2008-09-16 | Added "querySaveMetaInfos" to MetaEngine. | Johannes Schickel | |
-> Allows easy addition of save state specific infos like playtime, save date atc. -> Removed MetaEngine::loadThumbnailFromSlot, superseded by meta infos -> Changed SCUMM / KYRA to implement the newly added functionallity -> Removed hack in KYRAs listSavefiles, which is now handled via meta infos svn-id: r34581 | |||
2008-09-14 | - Added thumbnail support to launcher load dialog. | Johannes Schickel | |
- Adopted KYRA to support displaying thumbnails in load dialog (SCUMM engine has yet to follow) svn-id: r34539 | |||
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel | |
svn-id: r34495 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-09-01 | Document each MetaEngineFeature (instead of listing just 'examples'). ↵ | Max Horn | |
Wording could be better, feel free to improve it svn-id: r34262 | |||
2008-09-01 | Clarified clarification ;) | Max Horn | |
svn-id: r34261 | |||
2008-09-01 | Clarified some comments | Max Horn | |
svn-id: r34260 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-08-15 | Added some MetaEngineFeatures, defined MEFs for the Scumm engine | Christopher Page | |
svn-id: r33893 | |||
2008-05-26 | Fixed some code formatting thanks to LordHoto | Jordi Vilalta Prat | |
svn-id: r32275 | |||
2008-05-13 | Moved the engine plugin code to engines/metaengine.h; ↵ | Max Horn | |
added/clarified/corrected various Doxygen comments for the plugin system svn-id: r32083 | |||
2008-02-08 | Remove undesired spaces and an old TODO | Jordi Vilalta Prat | |
svn-id: r30827 | |||
2008-02-04 | Change MetaEngine references to PluginObject where possible to make its ↵ | Jordi Vilalta Prat | |
semantics more generic. svn-id: r30789 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson | |
svn-id: r30754 | |||
2008-02-02 | Converted the remaining engines to use MetaEngine | Jordi Vilalta Prat | |
svn-id: r30728 | |||
2008-02-02 | New MetaEngine class (work in progress to replace the current Engine plugin ↵ | Max Horn | |
API with a more object oriented approach) svn-id: r30726 |