index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mohawk
/
myst.h
Age
Commit message (
Expand
)
Author
2018-06-29
MOHAWK: MYST: Introduce a main menu stack
Bastien Bouclet
2018-06-14
MOHAWK: MYST: Clean up the options dialog
Bastien Bouclet
2018-06-13
MOHAWK: MYST: Move the current stack id to ScriptParser
Bastien Bouclet
2018-06-13
MOHAWK: MYST: Simplify memory management of the active stack
Bastien Bouclet
2018-06-13
MOHAWK: MYST: Extract a Card class out of the main engine class
Bastien Bouclet
2018-05-20
MOHAWK: MYST: Fix repeatedly trying to autosave when not allowed
Bastien Bouclet
2018-05-19
MOHAWK: MYST: Fix the Wii/GameCube build
Bastien Bouclet
2018-05-19
MOHAWK: MYST: Autosave to Slot 0
David Fioramonti
2018-05-17
MOHAWK: Don't allow displaying the map when the game is not interactive
Bastien Bouclet
2018-04-10
MOHAWK: MYST: Fix flyby movies to behave more like the original
Bastien Bouclet
2018-03-31
MOHAWK: Fix some clang-tidy warnings
Bastien Bouclet
2017-07-30
MOHAWK: Myst: Set the mixer sound type to SFX for videos
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Rewrite the sound code
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Move the sound code to its own class
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Update the screen only once per frame
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Decorrelate hotspot handling from event handling
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Change blocking sounds to use the main loop
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Change blocking movies and waits to use the main loop
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Start reworking mainloop detection
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Move frame handling to a separate method
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Keep track of the resource being clicked
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Turn the currently active resource into a pointer
Bastien Bouclet
2017-07-22
MOHAWK: Myst: Always update the screen during the gameloop
Bastien Bouclet
2017-07-05
MOHAWK: Myst: Poll for events every 10ms when waiting
Bastien Bouclet
2017-07-03
MOHAWK: Allow games to opt out of the default video manager
Bastien Bouclet
2016-12-10
MOHAWK: Poll the events while drawing Myst transitions
Bastien Bouclet
2016-08-11
MOHAWK: Allow the games to have a different sound manager
Bastien Bouclet
2016-03-05
MOHAWK: Make the Quit button show the credits
Bastien Bouclet
2016-03-05
MOHAWK: Add an engine specific option to play the Myst fly by movie
Bastien Bouclet
2016-02-26
MOHAWK: Fix loading a save from the launcher
Bastien Bouclet
2016-02-22
MOHAWK: Only allow saving/loading from the main event loop
Bastien Bouclet
2016-02-14
MOHAWK: Add a console command that does random clicks in all the cards
Bastien Bouclet
2016-02-11
MOHAWK: Share the code for reading sound blocks
Bastien Bouclet
2016-02-11
MOHAWK: Share the code applying sound blocks
Bastien Bouclet
2016-02-11
MOHAWK: Move debug rect draw control to the console
Bastien Bouclet
2016-02-07
MOHAWK: Implement preloading conditional script resources
Bastien Bouclet
2016-02-07
MOHAWK: Don't use static_cast to downcast view resources
Bastien Bouclet
2016-02-07
MOHAWK: Turn MystEngine::_cursorHints into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Remove some dead code
Bastien Bouclet
2016-02-07
MOHAWK: Turn ScriptResource::resourceList into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Turn MystView::scriptResources into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Turn MystView::soundList into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Turn MystCondition::values into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Turn MystView::conditionalImages into a Common::Array
Bastien Bouclet
2016-02-07
MOHAWK: Rename Myst's Area classes
Bastien Bouclet
2016-02-07
MOHAWK: Add override qualifiers to the Myst code
Bastien Bouclet
2016-02-07
MOHAWK: Remove some dead code
Bastien Bouclet
2014-02-18
MOHAWK: Make GPL headers consistent in themselves.
Johannes Schickel
2012-12-16
MOHAWK: Add the remaining Myst transition effects
Bastien Bouclet
2012-12-16
MOHAWK: Implement most of Myst's transition system
Bastien Bouclet
[next]