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2013-04-19MOHAWK: Implement LB's kTokenEval.Alyssa Milburn
2013-04-19MOHAWK: Implement kLBXDataFileAddSection/SetKey.Alyssa Milburn
2013-04-15MOHAWK: Fix string offsets memory leakMatthew Hoops
2013-04-15MOHAWK: Fix cursor group memory leakMatthew Hoops
2013-04-12MOHAWK: Prevent left mouse click handling if the cursor isn't visible.uruk
This fixes bug #3488327 - "LB: Mouse events processed when they shouldn't be".
2013-03-08MOHAWK: Add Myst and Riven Polish detection entries.D G Turner
These are from bug #3606788 ("Mohawk: Myst: ME - polish MD5") and bug
2013-01-26JANITORIAL: Enforce "} // End of namespace" with a single space after }.Johannes Schickel
2013-01-03MOHAWK: Silence warningsMatthew Hoops
2012-12-17MOHAWK: Initialize the empty cursor before setting it inside setCursor()Filippos Karapetis
2012-12-17MOHAWK: Set a 2x2 invisible cursor, instead of a 1x1Filippos Karapetis
This prevents an assert when hiding the mouse cursor while using a 2x scaled mode in Myst
2012-12-16MOHAWK: Fix an uninitialized var usage in MechanicalBastien Bouclet
Thanks to digitall for the report
2012-12-16MOHAWK: Fix opening the library in Myst DemoBastien Bouclet
2012-12-16MOHAWK: Add the remaining Myst transition effectsBastien Bouclet
2012-12-16JANITORIAL: Replace some spaces with tabsTorbjörn Andersson
2012-12-16MOHAWK: The cancel button of Myst's dialog was actually savingBastien Bouclet
2012-12-16MOHAWK: Implement most of Myst's transition systemBastien Bouclet
2012-12-16MOHAWK: Implement the last two Myst opcodesBastien Bouclet
2012-12-16MOHAWK: Fix Myst ME's clock tower weight not going back upBastien Bouclet
2012-12-16MOHAWK: Add a workaround for Myst ME fortress rotation bugBastien Bouclet
2012-12-16MOHAWK: Play Stoneship chest valve opening movie backwardsBastien Bouclet
2012-12-16MOHAWK: Play Channelwood stairs door closing movie backwardsBastien Bouclet
2012-12-16MOHAWK: Implement Mechanical fortress rotationBastien Bouclet
Both the simulation and the actual rotation.
2012-12-16MOHAWK: Play the gear closing movie in MystBastien Bouclet
2012-12-16MOHAWK: Implement the Myst boiler moviesBastien Bouclet
2012-12-16MOHAWK: Allow changing video ratesBastien Bouclet
getVideoDuration now returns an Timestamp
2012-11-04MOHAWK: Add Rugrats Print Shop demo detectionMatthew Hoops
2012-11-04MOHAWK: Add detection for the Rugrats Adventure Game demoMatthew Hoops
2012-09-21VIDEO: Make getCurFrame declaration consistentWillem Jan Palenstijn
The declaration used int32 while the definition used int. This should fix building on AmigaOS4 (bug #3570577).
2012-09-09MOHAWK: Fix minor formatting issueMatthew Hoops
2012-09-09GRAPHICS: Fix ImageDecoder inconsistency with getPalette()Matthew Hoops
Per LordHoto's suggestion
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Rename setStopTime() to setEndTime()Matthew Hoops
To better differentiate with stop()
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-12MOHAWK: Use setStopTime()Matthew Hoops
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29MOHAWK: Remove Myst ME Macintosh "support"Matthew Hoops
The Mac version of Myst ME is actually not Mohawk and is instead closer to the engine used in Myst3.
2012-07-27VIDEO: Adapt QuickTimeDecoder to the AdvancedVideoDecoder APIMatthew Hoops
2012-07-25MOHAWK: Fix delete[] formatting.Johannes Schickel
2012-07-09MOHAWK: Restart anims when LiveText plays them.Alyssa Milburn
2012-07-08MOHAWK: Play anims for LiveText items *after* the speech.Alyssa Milburn
Another attempt at fixing bug #3541294.
2012-07-08MOHAWK: Run animations attached to LiveText items.Alyssa Milburn
Should fix bug #3541294.
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
2012-06-16MOHAWK: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-11MOHAWK: Make sure we convert video surfaces if they're not in the screen formatMatthew Hoops
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10MOHAWK: Do not call close on SaveLoadChooser.Johannes Schickel
This is actually always called when a dialog closes, thus manual closing is not required. It furthermore is actually *bad* to call this from outside the dialog's code, since it will remove the top dialog from the dialog stack and thus mess up the GUI in case multiple dialogs are opened.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.