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path: root/engines/mortevielle/mortevielle.h
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2013-09-01MORTEVIELLE: Implement Engine::getDebugger()Thierry Crozat
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-09-01MORTEVIELLE: Fix computation of elapsed time around midnightThierry Crozat
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing).
2013-08-21MORTEVIELLE: Add detection entry for improved German translationThierry Crozat
I also reworked a bit how detection work so that both the original and the improved German translations can be played.
2013-08-17MORTEVIELLE: Remove some dead code and variables related to graphical modesStrangerke
2013-08-16MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵Strangerke
to it
2013-08-16MORTEVIELLE: Remove code related to unsupported display modesStrangerke
2013-08-16MORTEVIELLE: Improve reading of menu fileThierry Crozat
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path.
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-10MORTEVIELLE: Handle soundsStrangerke
2013-08-10MORTEVIELLE: some refactoring in ambiant sound codeStrangerke
2013-08-10MORTEVIELLE: Play ambiant soundsStrangerke
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-04MORTEVIELLE: Pass Pattern struct by referenceTorbjörn Andersson
This should avoid unnecessary copying of a 400+ byte struct. This was a low-priority Coverity issue, for some reason without a CID.
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-08-03MORTEVIELLE: Some more renamingStrangerke
2013-08-03MORTEVIELLE: Rework code using _openObjectsStrangerke
2013-07-31MORTEVIELLE: Another fix for WinCE compilation.D G Turner
S_OK is a system define in the WinCE toolchain library headers, so this conflicts. Renamed to S_OKAY in the engine code to avoid this.
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-29MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵Strangerke
way _cfiphBuffer is read/written
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the right frameStrangerke
2013-07-24MORTEVIELLE: Move Current Picture out of _mem buffer, some renamingStrangerke
2013-07-24MORTEVIELLE: Start working on displayPicture, misc renaming and refactoringStrangerke
2013-07-24MORTEVIELLE: Remove useless defineStrangerke
2013-07-24MORTEVIELLE: Remove useless constant, rename another oneStrangerke
2013-07-23MORTEVIELLE: Give a better name to kAdrDecBufferStrangerke
2013-07-23MORTEVIELLE: Get rid of phaz, Fix an uninitialized variable in ↵Strangerke
setRandomPresenceRoom9
2013-07-23MORTEVIELLE: Renaming fields and functions related to the number of answers ↵Strangerke
per character
2013-07-23MORTEVIELLE: Improve question cheat in debuggerStrangerke
2013-07-23MORTEVIELLE: Some more renamingStrangerke
2013-07-22MORTEVIELLE: Remove _msg arrayStrangerke
2013-07-22MORTEVIELLE: Fix invalid read size in music codeStrangerke
2013-07-21MORTEVIELLE: Get rid of the last remaining magic values used with _memStrangerke
2013-07-21MORTEVIELLE: Remove constants previously used by the mouse codeStrangerke
2013-07-20MORTEVIELLE: Remove one more magic value, simplify draw()Strangerke
2013-07-20MORTEVIELLE: Get rid of some more magic valuesStrangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x5000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x6000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x7000Strangerke
2013-07-20MORTEVIELLE: Some more renamingStrangerke
2013-07-20MORTEVIELLE: Reorder some functions in mortevielle.hStrangerke
2013-07-20MORTEVIELLE: Little refactoring of decryptNextChar()Strangerke