Age | Commit message (Collapse) | Author |
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This message is displayed during disk access, so it is not visible as
is in ScummVM version, a delay is required. Also delay should hide the
mouse to prevent frozen screen.
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Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
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I also reworked a bit how detection work so that both the original
and the improved German translations can be played.
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to it
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Do not try to read the menu.mor file as it has a different format not
supported (and detection for it was already removed). Also only tries
to read the menu for the original language. This avoids using the
French menu with the German game when both files are present in
the search path.
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This should avoid unnecessary copying of a 400+ byte struct. This
was a low-priority Coverity issue, for some reason without a CID.
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S_OK is a system define in the WinCE toolchain library headers, so this
conflicts. Renamed to S_OKAY in the engine code to avoid this.
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The LANG_* symbols were colliding with defined symbols in the WinCE
system headers. Renamed to avoid this.
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way _cfiphBuffer is read/written
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different sizes of the Amiga and Atari versions
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setRandomPresenceRoom9
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per character
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