Age | Commit message (Collapse) | Author |
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Handle errors in save/load code.
Fix typo in Game::colorFromString.
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Warning: The save format is subject to change.
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Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house.
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An active static overlapped by an inactive static with lower ID was not interactable. For example, this affected the scene with the sawfish, where the machine in the closet would be blocked by the closet itself.
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frame instead of their first frame.
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block command.
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