Age | Commit message (Collapse) | Author |
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Implement RB (bitmap visibility) command.
Implement stub for FLX and FLB (play animation) commands.
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Also fix an issue with parsing IF command.
This commit makes the game completable (with many issues).
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Implement dummy SPECIALSHOW command (skip puzzle).
Fix NEWROOM command parsing.
Fix use action on inventory items.
Fix interaction with certain doors.
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Add implicit pick up action for certain statics.
Respect disabled implicit walk action for doors.
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Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
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Handle errors in save/load code.
Fix typo in Game::colorFromString.
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Warning: The save format is subject to change.
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Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house.
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An active static overlapped by an inactive static with lower ID was not interactable. For example, this affected the scene with the sawfish, where the machine in the closet would be blocked by the closet itself.
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frame instead of their first frame.
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