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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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detection.cpp
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Author
2019-11-03
ENGINES: Stop using 'single id'
Bastien Bouclet
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2016-11-29
ALL: Remove comma before the word 'instead'
Ben Castricum
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-04-15
NEVERHOOD: Add earlier English demo of Neverhood
Logan B
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
NEVERHOOD: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
NEVERHOOD: Only request actual save slots in listSaves.
Johannes Schickel
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-20
NEVERHOOD: Disable the fanmade Russian Fargus release for now
Filippos Karapetis
2013-11-24
NEVERHOOD: Fix spacing errors
Strangerke
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-09-26
NEVERHOOD: Add a patch system for broken resources in Russian versions
Filippos Karapetis
2013-06-28
NEVERHOOD: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2013-05-17
NEVERHOOD: Add detection for Russian version. Requires more work
Eugene Sandulenko
2013-05-08
NEVERHOOD: Move module files to own subdirectory
johndoe123
2013-05-08
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...
johndoe123
2013-05-08
NEVERHOOD: Fix GUI options and game copyright
johndoe123
2013-05-08
NEVERHOOD: Support game loading from launcher/command line
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: First code with basic detection, nothing else so far
johndoe123