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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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gamevars.h
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Author
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-06-12
NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
Filippos Karapetis
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still T...
johndoe123
2013-05-08
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...
johndoe123
2013-05-08
NEVERHOOD: Add GameVars::dumpVars() for debugging
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123